| Happy New Year:
Year: 0638
Month: 1
Season: Winter
|
| Your weekly weather report: For the week of: January 16th to January 22nd
|
|
| Styles of Taijutsu | |
| | Author | Message |
---|
Shikyo Riku Admin
Posts : 441 Join date : 2010-04-13 Location : Wherever the wind tells me to go and spread freedom
| Subject: Styles of Taijutsu Thu Oct 28, 2010 2:14 am | |
| Styles of Taijutsu Name of Jutsu: Strong Fist-Gouken Ryuu Rank:- Users: Taijutsu users, specialist, masters hailing from Konoha Type of Jutsu:: Taijutsu Element Affinity:N/A Training Link: N/A Description: This style was once used in the past by former taijutsu masters Rock Lee and Maito Gai. This style is revolved heavily around the damaging off the outer body. The outer body includes the following system of the body: -The Skeletal System -The Muscular System A timeless art, focusing on strong, sturdy strikes coupled with speed and dexterity. A user of Gouken has been known to be quite vicious on the battlefield, leaving a path of broken people and terrain in their wake. The art began quaintly enough, simple punches and kicks made in a linear fashion. With the use of attack patterns and finesse, the style has grown out of the confines of its once fundamental roots, becoming quite a valuable art in any country's arsenal. Users of this style are usually conditioned greatly, their bodies extremely built and strong. They train hard day in and day out when nothing else is available for them to do. Name of Jutsu: Gentle Fist- Juken Rank:- Users: Hyuuga clan members Type of Jutsu:: Taijutsu Element Affinity: N/A Training Link: N/A Description:The Gentle Fist (柔拳, Jūken) is a style of hand-to-hand combat that aims to inflict internal damage and disrupt a body's Chakra Pathway System so as to ultimately inhibit an opponent's use of chakra. To do this, the user surgically injects a small amount of their own chakra into an opponent's chakra pathway system. The infiltrating chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Targeting the Tenketsu can enhance the havoc and control a Jūken user can impose upon an opponent's chakra network. These special nodes, 361 in total, are key gatekeeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them in whatever manner the Jūken-user sees fit is a powerful tactical option to have. Harming the chakra network in this way can directly damage internal organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist. Neji Hyūga remarked that any chakra-based substance can be destroyed by Jūken. As noticed by Kidōmaru, it is done by leaking chakra from the chakra openings in one's hands and molding it into a needle-like shape to slice through the chakra. Although, it is unknown if this technique can be done by any Gentle Fist user or just those who see the tenketsu. Because the chakra pathway system is invisible to the naked eye, the Byakugan is required for this style to be used effectively. Since the Byakugan is unique to the Hyūga Clan, it has become their signature style of combat. The ability to inflict severe internal trauma with minimal external force, combined with chakra network manipulation, makes the Gentle Fist the most reputable and fearsome taijutsu style known in all of Konohagakure. Name of Jutsu: Kung Fu Rank:- Users: Taijutsu users, Taijutsu Specialist, Taijutsu Masters Type of Jutsu:: Taijutsu Element Affinity:- Training Link: - Description: (fictional) Historically, the Kung Fu originates from the eastern continents from where the shinobi countries reside from. It is said that settlers, particularly shaolin monks, came over to this continent over 4,000 years before the current time due to war that had inflicted them for many years. As the monks settled, these settlers then traveled across sporadically across the continents and particularly the shinobi continents. Over the few millennia, the styles began to change due to other influences (war, race, landmarks, etc) and began to take on different forms and different styles. The two styles that are well known are the Northern styles and the Southern style -Northern styles/Běi pài (北派) feature deeply extended postures — such as the horse, bow, drop, and dragon stances — connected by quick fluid transitions, able to quickly change the direction in which force is issued.[4][5][6] In general, the training characteristics of northern styles put more focus on legwork, kicking and acrobatics. Some say this is because the shaolin monks from the north were generally taller than those that were from the southern parts of the east, and such training takes advantage of their greater range of motion, especially in their legs. Others claim that the terrain of northern followers is more suitable to kicking techniques, or that the cold of the north winter caused the practitioner to emphasize leg techniques rather than hand skills . -Southern Chinese martial arts (南派) feature low stable stances and short powerful movements that combine both attack and defense. In practice, Nan Quan focus more on the use of the arm and full body techniques than high kicks or acrobatic moves. There are various explanations for those characteristics. Some suggest that the physical stature of the Southern monks is responsible. The Southern monks are generally shorter in contrast to the Northern population and as a result the Southern styles are generally short, direct and powerful. Similarly, it is speculated that the dense urban population and its humid climate made focusing on close-quarter hand techniques more practical than the kicking techniques of the North. Still others suggest that the Southern styles focus on practical fighting techniques that can be mastered in a short time because Southern styles were founded and used by rebels. Name of Jutsu: Taijutsu Style: Muay Thai Rank: - Users: Taijutsu Specialist, Taijutsu Masters Element Affinity: N/A Training Link: N/A Description: A violent martial art style that was originally from the far east close to earth country. Practicioners of this art use a heavy style that focuses mostly on the the hard parts of the body, by understanding that principle the art is a deadly art. It does involve alot of bone adapation. The hard part of the body would be the fist(knuckles) elbows, knees. feet and shins. When the bones become hard and the nerves are completely dead, combining techniques like a high knee kick to the face would involve serious damage to the body of the opponent. A notable weakness is that Muay Thai focus mostly on the high ground (standing) and if a well trained person in wrestling were to take out there legs to the ground, the user will have a difficult time getting themselves up Techniques - Spoiler:
[size 18] Formal Muay Thai techniques are divided into two groups: mae mai or major techniques and luk mai or minor techniques. Muay Thai is often a fighting art of attrition, where opponents exchange blows with one another. This is certainly the case with traditional stylists in Thailand, but is a less popular form of fighting in the contemporary world fighting circuit where the Thai style of exchanging blow for blow is no longer favorable. Almost all techniques in Muay Thai use the entire body movement, rotating the hip with each kick, punch, elbow and block. Punching (Chok)
The punch techniques in Muay Thai were originally quite limited being crosses and a long (or lazy) circular strike made with a straight (but not locked) arm and landing with the heel of the palm. Cross-fertilization with Western boxing and western martial arts mean the full range of western boxing punches are now used: lead jab, straight/cross, hook, uppercut, shovel and corkscrew punches and overhands as well as hammer fists and back fists.
As a tactic, body punching is used less in Muay Thai than most other striking martial arts to avoid exposing the attacker's head to counter strikes from knees or elbows. To utilise the range of targeting points, in keeping with the centre line theory, the fighter can use either the Western or Thai stance which allows for either long range or short range attacks to be undertaken effectively without compromising guard.
Elbow (Ti sok)
The elbow can be used in several ways as a striking weapon: horizontal, diagonal-upwards, diagonal-downwards, uppercut, downward, backward-spinning and flying. From the side it can be used as either a finishing move or as a way to cut the opponent's eyebrow so that blood might block his vision. The diagonal elbows are faster than the other forms, but are less powerful.
There is also a distinct difference between a single elbow and a follow-up elbow. The single elbow is an elbow move independent from any other move, whereas a follow-up elbow is the second strike from the same arm, being a hook or straight punch first with an elbow follow-up. Such elbows, and most other elbow strikes, are used when the distance between fighters becomes too small and there is too little space to throw a hook at the opponent's head. Elbows can also be utilized to great effect as blocks or defenses against, for example, spring knees, side body knees, body kicks or punches. Kicking
- Straight Kick
- Half-Shin, Half-Knee Kick
The two most common kicks in Muay Thai are known as the thip (literally "foot jab") and the te chiang (kicking upwards in the shape of a triangle cutting under the arm and ribs) or angle kick. The Muay Thai angle kick uses a rotational movement of the entire body and has been widely adopted by practitioners of other martial arts. It is superficially similar to a karate roundhouse kick, but omits the rotation of the lower leg from the knee used in other striking martial arts like most karate or taekwondo because like Kyukushin, Goju, and Kenpo it is done from a circular stance with the back leg just a little ways back in comparison to instinctive upper body fighting (boxing). This comes with the added risk of having the groin vulnerable at all times which is against Karate and Tae Kwon Do ideology in general except for brief moments after a kick for example. The angle kick draws its power entirely from the rotational movement of the body; the hips. It is thought many fighters use a counter rotation of the arms to intensify the power of this kick, but in actuality the power is from the hips and the arms are put in said position to get them out of the way.
If a roundhouse kick is attempted by the opponent, the Thai boxer will normally check the kick, that is he will block the kick with his own shin. Thai boxers are trained to always connect with the shin. The foot contains many fine bones and is much weaker. A fighter may end up hurting himself if he tries to strike with his foot or instep.
Muay Thai also includes other varieties of kicking such as the side kick and spinning back kick. These kicks are only used in bouts by some fighters. Knee (Ti khao)[7]
Straight Knee Strike
Diagonal Knee Strike Curving Knee Strike
Horizontal Knee Strike Knee Slap Knee Bomb flying Knee
Step-Up Knee Strike • Khao dot [kʰàw dòːt] (Jumping knee strike) – the boxer jumps up on one leg and strikes with that leg's knee. • Khao loi (Flying knee strike) – the boxer takes a step(s), jumps forward and off one leg and strikes with that leg's knee. • Khao thon [kʰàw tʰoːn] (Straight knee strike) –[/table]
the boxer simply thrusts it forward but not upwards, unless he is holding an opponents head down in a clinch and intend to knee upwards into the face. According to one written source, this technique is somewhat more recent than khao dot or khao loi.[citation needed] Supposedly, when the Thai boxers fought with rope-bound hands rather than the modern boxing gloves, this particular technique was subject to potentially vicious cutting, slicing and sawing by an alert opponent who would block it or deflect it with the sharp "rope-glove" edges which are sometimes dipped in water to make the rope much stronger. This explanation also holds true for some of the following knee strikes below as well.
Foot-thrust (Thip) The foot-thrust or literally "foot jab" is one of the techniques in Muay Thai. It is mainly used as a defensive technique to control distance or block attacks. Foot-thrusts should be thrown quickly but yet with enough force to knock an opponent off balance.
Clinch & Neck Wrestling (Chap kho) In Western boxing the two fighters are separated when they clinch; in Muay Thai, however, they are not. It is often in the clinch where knee and elbow techniques are used. To strike and bind the opponent for both offensive and defensive purposes, small amounts of stand-up grappling are used in the clinch. The front clinch should be performed with the palm of one hand on the back of the other. There are three reasons why the fingers must not be intertwined. 1) In the ring fighters are wearing boxing gloves and cannot intertwine their fingers. 2) The Thai front clinch involves pressing the head of the opponent downwards, which is easier if the hands are locked behind the back of the head instead of behind the neck. Furthermore the arms should be putting as much pressure on the neck as possible. 3) A fighter may incur an injury to one or more fingers if they are intertwined, and it becomes more difficult to release the grip in order to quickly elbow the opponent's head.
Muay Thai has several other variants of the clinch or chap kho [tɕàp kʰɔː], including: • arm clinch: One or both hands controls the inside of the defender's arm(s) and where the second hand if free is in the front clinch position. This clinch is used to briefly control the opponent before applying a knee strike or throw
• side clinch: One arm passes around the front of the defender with the attacker's shoulder pressed into the defender's arm pit and the other arm passing round the back which allows the attacker to apply knee strikes to the defender's back or to throw the defender readily.
• low clinch: Both controlling arms pass under the defender's arms, which is generally used by the shorter of two opponents.
• swan-neck: One hand around the rear of the neck is used to briefly clinch an opponent before a strike.[citation needed] Defense against attacks
Defenses in Muay Thai are categorized in 6 groups: • Blocking – defender's hard blocks to stop a strike in its path so preventing it reaching its target (e.g. the shin block described in more detail below)
• Redirection – defender's soft parries to change the direction of a strike (e.g. a downwards tap to a jab) so that it misses the target
• Avoidance – moving a body part out of the way or range of a strike so the defender remains in range for a counter-strike. For example, the defender moves their front leg backwards to avoid the attacker's low kick, then immediately counters with an angle kick. Or the defender might lay their head back from the attacker's high angle kick then counter-attacks with a side kick.
• Evasion – moving the body out of the way or range of a strike so the defender has to move close again to counter-attack, e.g. defender jumping back from attacker's kicks
• Disruption – Pre-empting an attack e.g. with defender using disruptive techniques like jab, foot-thrust or low angle kick (to the inside of the attacker's front leg) as the attacker attempts to close distance
• Anticipation – Defender catching a strike (e.g. catching an angle kick to the body) or countering it before it lands (e.g. defender's low kick to the supporting leg below as the attacker initiates a high angle kick). Punches and kicks
Defensively, the concept of "wall of defence" is used, in which shoulders, arms and legs are used to hinder the attacker from successfully executing techniques. Blocking is a critical element in Muay Thai and compounds the level of conditioning a successful practitioner must possess.
Low and mid body roundhouse kicks are normally blocked with the upper portion of a raised shin. High body strikes are blocked with the forearm, glove, elbow or shin. Mid section roundhouse kicks can also be caught/trapped, allowing for a sweep or counter attack to the remaining leg of the opponent. Punches are blocked with an ordinary boxing guard and techniques similar, if not identical, to basic boxing technique.
A common means of blocking a punch is using the hand on the same side as the oncoming punch. For example, if an orthodox fighter throws a jab (being the left hand), the defender will make a slight tap to redirect the punch's angle with the right hand.
The deflection is always as small and precise as possible to avoid unnecessary energy expenditure and return the hand to the guard as quickly as possible. Hooks are most often blocked with a motion most often described as "combing the hair", that is, raising the elbow forward and effectively shielding the head with the forearm, flexed biceps and shoulder. More advanced Muay Thai blocks are usually counters, used to damage the opponent to prevent another attack being made.[/size] Name of Jutsu: Taijutsu Style: Capoeira Rank: - Users: Kumogakure Taijutsu Specialist, Masters. Konohagakure: Taijutsu Masters (must be taught0 Element Affinity: N/A Training Link: N/A Description: This style is a origin of Lightning country. A style that almost looks like he is dancing but it truly just involves the feet. In this style, the legs are solely the weapon. In this style, flipping, fly kicks and fighting on one's head has a lot to do with this style. The sole key to this is extreme balance. Shaking of the earth or something to cause imbalance in the body will be difficult to gain such balance and results in falling, leaving the user wide open - Spoiler:
Attacks Capoeira primarily attacks with kicks, sweeps, takedowns, and head strikes. Some schools teach punches and hand strikes, but they are not as common. A possible explanation for the primary use of feet is the common Eastern belief that hands are for creation and feet for destruction[citation needed]. Another common explanation is that slaves in Southern were commonly shackled at the wrists, restricting them from using their hands
Lastly, striking with the hands is often seen as inelegant and disruptive to the flow of the game. Elbow strikes are commonly used in place of hand strikes. "Cabeçadas" or headbutts are as common as they are in many of the fighting arts of the Eastern Diaspora[citation needed]. Knee strikes are sometimes seen. Capoeira also uses acrobatic and athletic movements to maneuver around the opponent. Cartwheels called "aú" (a very common acrobatic movement), handstands (bananeira), headspins (pião de cabeça), hand-spins (pião de mão), handsprings (gato), sitting movements, turns, jumps, flips (mortal), and large dodges are all very common in capoeira though vary greatly depending on the form and rhythm. Fakes and feints are also an extremely important element in capoeira games. The setting of traps or illusory movements are very common.
Defenses Capoeira defenses consists of evasive moves and rolls. A series of ducks called esquivas, which literally means "escape", are also staple of a capoeiristas' defensive vocabulary. There are typically different esquivas for every step of the Ginga, depending on the direction of the kick and intention of the defender. A common defense is the rolê, which is a rolling move that combines a duck and a low movement. This move allows the defensive players to quickly evade an attack and position themselves around the aggressor in order to lay up for an attack. It is this combination of attacks and defense which gives a game of capoeira its perceived 'fluidity' and choreography.
| |
| | | Shikyo Riku Admin
Posts : 441 Join date : 2010-04-13 Location : Wherever the wind tells me to go and spread freedom
| Subject: Re: Styles of Taijutsu Thu Oct 28, 2010 2:49 am | |
| Name of Jutsu: Taijutsu Style: Jeet Kune Do Rank: - Users: Taijutsu Specialist, Taijutsu Masters Element Affinity: N/A Training Link: N/A Description: Jeet Kune Do is very...changeable. This style, or rather teaching originates from martial artist that wish to combine the best of each forms and combining them into one style. This style doesn't have much of strengths or weakness for this is more of a balance type. It's a very difficult style to understand combining the techniques and one who does not combine techniques as often have a difficult time mastering the Jeet Kune Do style. Particular weaknesses are that each style has a weakness but a plus side with this is Jeet Kune Do practioners have the element of surprise on hand and if the user has never seen the style before, it is relatively difficult to counter. Philosophy - Spoiler:
I have not invented a "new style," composite, modified or otherwise that is set within distinct form as apart from "this" method or "that" method. On the contrary, I hope to free my followers from clinging to styles, patterns, or molds. Remember that Jeet Kune Do is merely a name used, a mirror in which to see "ourselves". . . Jeet Kune Do is not an organized institution that one can be a member of. Either you understand or you don't, and that is that. There is no mystery about my style. My movements are simple, direct and non-classical. The extraordinary part of it lies in its simplicity. Every movement in Jeet Kune-Do is being so of itself. There is nothing artificial about it.
I always believe that the easy way is the right way. Jeet Kune-Do is simply the direct expression of one's feelings with the minimum of movements and energy. The closer to the true way of Kung Fu, the less wastage of expression there is. Finally, a Jeet Kune Do man who says Jeet Kune Do is exclusively Jeet Kune Do is simply not with it. He is still hung up on his self-closing resistance, in this case anchored down to reactionary pattern, and naturally is still bound by another modified pattern and can move within its limits. He has not digested the simple fact that truth exists outside all molds; pattern and awareness is never exclusive. Again let me remind you Jeet Kune Do is just a name used, a boat to get one across, and once across it is to be discarded and not to be carried on one's back.
Principles and Techniques - Spoiler:
The following are principles that The Originator incorporated into his Jeet Kune Do.[3] He felt these were universal combat truths that were self evident, and would lead to combat success if followed. Familiarity with each of the "Four ranges of combat", in particular, is thought to be instrumental in becoming a "total" martial artist.
JKD teaches that the best defense is a strong offense, hence the principle of an "intercepting fist". For a person to attack another hand-to-hand, the attacker must approach the target. This provides an opportunity for the attacked person to "intercept" the attacking movement. The principle of interception may be applied to more than intercepting physical attacks. Non-verbal cues (subtle movements that an opponent may be unaware of) may be perceived or "intercepted", and thus be used to one's advantage.
The "Five ways of attack", categories which help JKD practitioners organize their fighting repertoire, comprise the offensive teachings of JKD. The concepts of "Stop hits & stop kicks", and "Simultaneous parrying & punching", borrowed from épée fencing's and Wing Chun's concepts of single fluid motions which attack while defending, comprise the defensive teachings of JKD. These concepts were modified for unarmed combat and implemented into the JKD framework by the originator, to complement the principle of interception.
'Be like water' The originator believed that martial systems should be as flexible as possible. He often used water as an analogy for describing why flexibility is a desired trait in martial arts. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble.
The originator believed that a martial system should have these attributes. JKD students reject traditional systems of training, fighting styles and the Confucian pedagogy used in traditional kung fu schools because of this lack of flexibility.
JKD is claimed to be a dynamic concept that is forever changing, thus being extremely flexible. "Absorb what is useful; Disregard that which is useless" is an often quoted by the originators maxim. JKD students are encouraged to study every form of combat possible. This is believed to expand one's knowledge of other fighting systems; to both add to one's arsenal as well as to know how to defend against such tactics.
Economy of motion Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Economy of motion is the principle by which JKD practitioners achieve: • Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
• Directness: Doing what comes naturally in a learned way . • Simplicity: Thinking in an uncomplicated manner; without ornamentation.
This is meant to help a practicioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.[4] Learned techniques are utilized in JKD to apply these principles to a variety of situations.
• Stop hits & stop kicks
"When the distance is wide, the attacking opponent requires some sort of preperation. Therefore, attack him on his preperation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional eastern martial arts, as well as an essential component of western épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.
• Simultaneous parrying & punching
When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is also practiced by some eastern martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into two movements thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute. It utilizes the opponents energy against them by creating an imbalance. Efficiency is also gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.
• Low kicks
JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element. Low kicks are also more difficult to detect and thus guard against.
The four ranges of combat
• Kicking • Punching • Trapping • Grappling
Jeet Kune Do students train in each of these ranges equally. According to Lee, this range of training serves to differentiate JKD from other martial arts. Lee stated that most but not all traditional martial systems specialize in training at one or two ranges. Bruce Lee's theories have been especially influential and substantiated in the field of Mixed Martial Arts, as the MMA Phases of Combat are essentially the same concept as the JKD combat ranges. As a historical note, the ranges in JKD have evolved over time. Initially the ranges were categorized as short or close, medium, and long range.[5] These terms proved ambiguous and eventually evolved into their more descriptive forms although there may still be others who prefer the three categories.
Five ways of attack • Simple Angular Attack (SAA)/Simple Direct Attack (SDA).Is a simple motion (Punch or Kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can also be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.[6]
• Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.
• Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body followed by attacking another part as a means of creating an opening.
• Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization attack, which make use of trapping/parrying to limit the opponent's function with that appendage.
• Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his/her motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait. . The centerline is an imaginary line drawn vertically along the center of a standing human body; and also refers to the space directly in front of that body. If we draw an isosceles triangle on the floor, for which our body forms the base, and our arms form the equal legs of the triangle, then h (height of the triangle) is that same centerline. The Wing Chun concept is to exploit, control and dominate an opponent's centerline. All attacks, defenses, and footwork are designed to guard your own centerline while entering your opponent's centerline space. Lee incorporated this theory into JKD from Wing Chun.
The three guidelines for centerline are: • The one who controls the centerline will control the fight. • Protect and maintain your own centerline while you control and exploit your opponent's. • Control the centerline by occupying it.
This notion is closely related to maintaining control of the center squares in the strategic game chess. The concept is obviously present in Xiangqi (Eastern chess), where an "X" is drawn on the game board, in front of both players' general and advisors.
Combat realism
One of the premises that is incorporated in Jeet Kune Do was "combat realism". It insist that martial arts techniques should be incorporated based upon their effectiveness in real combat situations. This would differentiate JKD from other systems where there was an emphasis on "flowery technique". The flashy "flowery techniques" would arguably "look good" but were often not practical or prove ineffective in street survival and self-defense situations. This premise would also differentiate JKD from other "sport" oriented martial arts systems that where geared towards "tournament" or "point systems". The originator felt that these systems were "artificial" and fooled its practitioners into a false sense of true martial skill.
The originator felt that because these systems favored a "sports" approach they incorporated too many rule sets that would ultimately handicap a practitioner in self defense situations. He also felt that this approach to martial arts became a "game of tag" which would lead to bad habits such as pulling punches and other attacks; this would again lead to disastrous consequences in real world situations. Because of this perspective, the originator utilized safety gear from various other contact sports to allow him to spar with opponents "full out". This approach to training allowed practitioners to come as close as possible to real combat situations with a high degree of safety.
Absorbing what is useful
This is the idea that a martial artist can only learn techniques in their proper context, through a holistic approach. Styles provide more than just techniques: They also offer training methods, theories, and mental attitudes. Learning these factors allows a student to experience a system in what the originator called its "totality". Only through learning a system completely will an artist be able to, "absorb what is useful," and discard the remainder. Real combat training situations allow the student to learn what works, and what doesn't. The critical point of this principle is that the choice of what to keep is based on personal experimentation with various opponents over time. It is not based on how a technique may look or feel, or how precisely the artist can mimic tradition. In the final analysis, if the technique is not beneficial in combat, it is discarded. The Originator believed that only the individual could come to understand what worked; based on critical self analysis, and by, "honestly expressing oneself, without lying to oneself."
Usual feats like such are only taught through the scrolls of the library in each village. Those who are advance taijutsu specialist or taijutsu master can lean such abilities Name of Jutsu: Tae Kwon Do Rank:- Users: Taijutsu Users, Taijutsu Specialist, Taijutsu Masters Type of Jutsu:: Taijutsu Element Affinity:- Training Link: - Description: tae (태, 跆) means "to strike or break with foot"; kwon (권, 拳) means "to strike or break with fist"; and do (도, 道) means "way," "method," or "art." Thus, taekwondo may be loosely translated as "the art of the foot and fist" or "the art of kicking and punching." Taekwondo is known for its emphasis on kicking techniques, which distinguishes it from martial arts such as karate or southern styles of kung fu. The rationale is that the leg is the longest and strongest weapon a martial artist has, and kicks thus have the greatest potential to execute powerful strikes without successful retaliation Taekwondo as a martial art is popular with people of both genders and of many ages. Physically, taekwondo develops strength, speed, balance, flexibility, and stamina. An example of the union of mental and physical discipline is the breaking of wooden boards, which requires both physical mastery of the technique and the concentration to focus one's power. A list of stances - Spoiler:
Attention Stance Attention or more properly Charyeot, is a stance were your body is in a upright standing position with the legs side by side. As well as the feet are touching each other. Your hands should be parallel with your body, to the side. From this stance instructors explain what will be thought during the class session and/or if they want your attention they say Charyeot, meaning you stop whatever you are doing and get into the stance awaiting further instructions.
Closed Stance Moa Sogi means the feet are parallel and close together. It can be side facing or front facing to your opponent. It is used to simulate the practitioner being restrained, i.e. where the arms are in front of the practitioners face with one fist covered by the opposite hand. The opening movements of won hyo tul are a prime example of this where the practitioner starts off in moa sogi and then bursts out of their attackers grasp with a twin forearm block.
Walking Stance Gunnun Sogi or Ahp sogi is used to approach or retreat in combat and poomsae. Feet should be maintained shoulder width apart except when stepping, where the leading foot moves outwards marginally. To maintain a solid base, each step should put about a shoulder width between feet. When stopping in the middle of a step, the back foot should be inclined outwards slightly to aid balance.
Back L-Stance Niunja Sogi (Back Stance: Dwi-gibi Sogi) is a standard fighting stance used in Taekwondo to prepare for kicking. The body is turned to present only the side to the opponent and the legs are split one and a half shoulder widths apart. The front foot points directly forwards while the back leg is turned out just under 90 degrees. The feet are lined up along the heels. To make sure you have the L-stance properly aligned, stand with your feet together, turn out the toes and step the back foot directly backwards into the stance. 70% of the weight should be on the back leg which means the front leg can be engaged in quick kicking and it will not unbalance the practitioner if swept.
Parallel Stance Naranhi Sogi is a neutral stance from where a variety of Taekwondo kicks and punches may be thrown. The feet are both pointed forward and placed shoulder width apart. Arms are lightly bent with the clenched fist just under the navel and the muscles of the body should be lightly relaxed, ready to spring into action at any moment. This position is also often referred to as Ready Stance or Joombi sogi. Rear Foot Stance
Dwit Bal Sogi or Bum sogi is sometimes known as Cat Stance or Tiger Stance in Taekwondo. It is like the L-Stance but much tighter, and the feet are slightly over head width apart. Again most of the weight is placed on the back foot(90/10), leaving the front leg ready to kick.
Sitting Stance Annun Sogi or Joo-choom sogi is a low stance used in Taekwondo and several other martial arts as a neutral position, which also enables an individual to practice punching. It is known as the 'horse-stance'. Feet are placed wide, around two shoulder widths apart and the knees are deeply bent until the hamstrings lie parallel with the floor. The back is kept straight. Arms are bent with closed, upturned fists held at the hips. As each punch is directed forward, the fist swivels 180 degrees down to a natural position before impact, turning back up again as it is retracted to the sides. This is a very arduous position for the legs and lower back. While punches are being trained, other parts of the body are receiving a workout. As a student progresses, his hips will begin to open up and he will be able to achieve an even lower stance. Tests of martial endurance are often based around maintaining this position for protracted periods, holding other objects on outstretched arms or even balancing them on the head.
Fighting Stance Kyorugi joonbi is a simple stance which is similar to back stance, but with the practitioners weight center to allow for kicking with either front or back foot. It largely resembles the fighting stance a boxer will take.
A list of kicks[/spoiler] - Spoiler:
Front Snap Kick (앞 차기 ap chagi): This is a very linear kick. The practitioner raises the knee to the waist, pulls the toes back and quickly extends the foot at the target. It is also known as the snap kick. The front kick is one of the first kicks learned in TKD; if mastered it can become one of the most powerful. This technique is more meant to be used to push the attacker away, but can injure . • Side Piercing Kick (옆 차기 yeop chagi): A very powerful kick, first the practitioner simultaneously raises the knee and rotates the body 90 degrees, while doing that they extend their leg.
• Roundhouse Kick Turning Kick or Round Kick (돌려 차기 dollyeo chagi): The practitioner raises the knee, turns the hips, pivots on the non-kicking foot, and snaps the kick horizontally into the target at a 80 to 90-degree angle, either with the instep or with the ball of the foot (in the latter case, with the toes pulled back out of the way as in a front kick). The latter technique requires a great deal of flexibility in the heel.
• Reverse turning kick (반대 돌려 차기 bandae dollyeo chagi): Here the practitioner turns the body away from the target and pushes the back leg straight toward the target, hitting it with the heel while watching over the shoulder. The turning motion helps to give this kick a lot of power. Without proper care, you can “spin out” and lose your balance from using this attack.
• Reverse Side Kick (반대 옆 차기 bandae yeop chagi): Similar to the back kick, here the body turns further, allowing the heel to hit the target with the foot pointing to the side as in a regular side kick, instead of more downward as in a true back kick.
• Hook Kick (후려 차기 huryeo chagi): A less popular kick traditionally, it has found increasing favor in modern competitions. The practitioner raises the knee in a fashion similar to the roundhouse kick, then extends the foot outward then snaps it around in a dorsal arc, with the heel as the intended striking weapon.
• Axe Kick/Downward kick (내려 차기 naeryeo chagi): Another kick that has increased in popularity due to sparring competitions. The leg is raised in front of the body. The leg remains straight or close to straight as it rises, then the leg is pulled down with the heel pointed downward. It is typically targeted toward the head or shoulders and requires significant flexibility to employ effectively. This kick is best used against the collar bone, which can readily break from this attack.
• Crescent Kick (반달 차기 bandal chagi): There are two variations of this kick: the outer crescent and the inner crescent. In the outer, the practitioner raises the extended leg as high as possible, and slightly up across the body, (a bit across the centerline of the body), then sweeping outward to the side, in a circular movement. In the inner, the motions are the same but the direction of the kick changes, this time originating from the outside of the body, heading towards the inside, or centerline of the body. These kicks are also called “Inside Kick” and “Outside Kick” at some taekwondo schools, and “Inside-Outside” and “Outside-Inside” at others.
• Spin Kicks (반대 돌려 차기 bandae dollyeo chagi): There are several spinning kicks that involve the rotation of the entire body and head before the kick is released. Spinning kicks include the back pivot kick (dweel chagi), spinning hook kick (dweel huryeo chagi), spinning axe kick, butterfly kick, returning kick, 360 turning kick, and a number of other kicks of varying popularity.
Tornado kick/360 kick/Screw kick :The exponent steps forward then spins in the direction of their back leg while raising their knee and jumping to perform a spinning inside crescent kick in midair.
List of Hand Attacks - Spoiler:
Forefist - A closed fist may be jabbed out directly to strike with the forefist knuckles. This is a suitable position for general punches to soft areas of the body. Without protection, it is inadvisable to strike the bony face as fingers are likely to get broken on the hard temple and jaw bones.
• Hammer fist - A closed fist may be brought down in a hammering motion to strike with the underneath. Such a strike can obliterate an opponent's nose, making it near impossible for him to retaliate.
• Backfist (doong chumok)- A Son Dung clenched hand is swung backwards into the face of an opponent. The back of the hand makes contact and the momentum garnered in the swing makes this a powerful strike. Spinning backfists are a knockout punch and banned in most Taekwondo competitions.
• Knife Hand - Sonkal' is the Taekwondo name for a 'Karate Chop', i.e. where an open hand is hammered down to make impact with the underside. A Ridge Hand is the opposite, where the top of the open hand strikes. These are commonly made to the side of the neck.
• Fingertips - Joomuk can be used to strike vulnerable areas of the body such as pressure points. Used in self-defence and not competition sparring, one and two finger strikes are made to the eyeballs. Four finger strikes engaging the tips of the outstretched hand (known as Spear hand) can be made to vital points in the neck.
• Thumb - Umji is a fist with the thumb protruding over the top. This is a formidable weapon in pressure point striking. Vulnerable areas can be targeted all over the body such as the sternum, the spaces in between the ribs and other nerve clusters.
• Palm Heel - Is a classic self-defence strike where the hand is pulled back to engage the base of the palm in an upwards thrusting strike. This is particularly dangerous if applied to the base of the nose or chin and can result in death. Obviously banned in competition Taekwondo.
• Elbow Strike (palkup chigi)- Forearm is folded inwards towards the body and the strike is delivered with the outside of the forearm or elbow.
• Four Knuckle strike - This is a fist shape particular to the Asian martial arts. Instead of closing the fist completely, the fingers are held out and only the knuckles are bent thereby presenting the upper set of knuckles as the striking surface. This fist is used for breaking boards as the smaller surface area concentrates the punches power. In self-defence, it may be used to purposefully break an attackers jaw.
Tae Kwon Do also makes use of reverse and front elbow strikes.
| |
| | | Shikyo Riku Admin
Posts : 441 Join date : 2010-04-13 Location : Wherever the wind tells me to go and spread freedom
| Subject: Re: Styles of Taijutsu Thu Oct 28, 2010 2:56 am | |
| b] Name of Jutsu[/b]: Krav Maga Rank:- Users: Taijutsu Specilist, Taijutsu Master Type of Jutsu::Taijutsu Element Affinity:- Training Link: - Description: Krav Maga originated ten centuries prior to the creation of the villages, still young in the middle east of the eastern continents. The originators of such martial arts display aerobic and anaerobic prowess, allowing to perform moves both hand to hand standing and hand to hand while grappling on the ground. The intention was protect men and women in war in case a battle would ensue but soon after the war escalated and many of the masters traveled towards the middle continents, or the shinobi countries of today. Generally, there are no rules in Krav Maga, as it is a defense fighting technique which is not regulated, but utilized to keep the user safe and incapacitate the opponent by any means necessary. Men and women generally undergo the same drills. It has no sporting federation, and there are no official uniforms or attire, although some organizations do recognize progress through training with rank badges, different levels, and belts. General principles include: • Counter attacking as soon as possible (or attacking preemptively). • Targeting attacks to the body's most vulnerable points such as the eyes, jaw, throat, groin, knee etc. • Neutralizing the opponent as quickly as possible by responding with an unbroken stream of counter attacks and if necessary a take down/joint break. • Maintaining awareness of surroundings while dealing with the threat in order to look for escape routes, further attackers, objects that could be used to defend or help attack and so on. List of Techniques - Spoiler:
Krav Maga attempts to simplify fighting and make it more reflexive by introducing only a small number of stances • neutral or passive stance • fighting stance • back position on the ground • side position on the ground • bobbing and weaving
Punches Punches are highly emphasized in Krav Maga as basic strikes which are useful in almost any situation. • straight punch • palm heel strike • eye strike • throat strike • low punch • hammerfist • hammerfist to the back or side • vertical/horizontal elbow strikes • hook punch • uppercut • inside chop • outside chop • mouth of hand • overhand punch
Kicks While Krav Maga does use kicks, it focuses on efficient, low-risk kicks. More advanced and risky kicks are taught at high levels, but use of them is discouraged. They are primarily taught so that practitioners are able to recognize them in case they are facing an opponent with a background in kick-heavy martial arts, such as taekwondo. • groin kick • offensive front kick • round kick: • knee strike • roundhouse knee strike • defensive front kick • side kick: • back kick • uppercut back kick • back and side kicks with a spin • heel kick • inside and outside slap kicks • inward angle knee strike • axe kick • spinning heel and slap kicks • sweeping techniques • switch kicks
Head Strikes Krav Maga uses all of the tools available, including the head. All uses of the head are covered at the green belt level. Blocking techniques Krav Maga practitioners are taught to go from defending to attacking as quickly as possible, and most blocking techniques are designed to facilitate this. • 360 degree defenses • inside defense against a straight punch • straight punch defense with counterattacks • defenses against a hook punch • defense against an uppercut • defenses against a front kick • defenses against a low round kick • defenses against 1-2 punches: • outside defenses against a straight punch: • defenses against a high round kick • defenses against a heel kick • defense against a side kick: • general defense against a high kick Throws and takedowns Throws are not covered much in Krav Maga, because the system stresses staying off of the ground. • cavaliers (wristlocks): • one-/two-leg takedown • toe-pick: blu • sacrifice throw • hip throw: brown belt • one-arm shoulder throw: brown belt
Groundfighting While Krav Maga stresses staying off the ground at all costs, it accepts that you may eventually have no choice but to fight there. • back position on the ground: • side position on the ground • front kick from the ground • side kick from the ground: • round kick from the ground • getting up • stripping a foot grab • defenses against punches while mounted: • being choked while mounted • trap and roll while mounted • techniques to escape from a guard • in a headlock while mounted • arm bar • reversing a guard • being choked from the side • in a headlock from the side • side mount • straddled, with wrists pinned • triangle choke • guillotine • in a headlock from behind
Name of Jutsu: Aikido Rank:- Users: Taijutsu Specialist, Taijutsu Masters Type of Jutsu:: Taijutsu Element Affinity:- Training Link: - Description: The Art of Grappling, this hails far in the eastern continents. The travels did not reach to the middle continents to later 2 centuries before the beginning of the shinobi village so it is considered a rather recent addition to the amount of martial arts that have been combined and stored in history. Basics - Spoiler:
Initial attacks Aikido techniques are usually a defense against an attack; therefore, to practice aikido with their partner, students must learn to deliver various types of attacks. Although attacks are not studied as thoroughly as in striking-based arts, "honest" attacks (a strong strike or an immobilizing grab) are needed to study correct and effective application of technique. Many of the strikes (打ち uchi?) of aikido are often said to resemble cuts from a sword or other grasped object, which indicates its origins in techniques intended for armed combat. Other techniques, which appear to explicitly be punches (tsuki), are also practiced as thrusts with a knife or sword. Kicks are generally reserved for upper-level variations; reasons cited include that falls from kicks are especially dangerous, and that kicks (high kicks in particular) were uncommon during the types of combat prevalent in feudal Japan. Some basic strikes include:
• Front-of-the-head strike (正面打ち shōmen'uchi?) a vertical knifehand strike to the head. In training, this is usually directed at the forehead or the crown for safety, but more dangerous versions of this attack target the bridge of the nose and the maxillary sinus.
• Side-of-the-head strike (横面打ち yokomen'uchi?) a diagonal knifehand strike to the side of the head or neck.
• Chest thrust (胸突き mune-tsuki?) a punch to the torso. Specific targets include the chest, abdomen, and solar plexus. Same as "middle-level thrust" (中段突き chūdan-tsuki?), and "direct thrust" (直突き choku-tsuki?) . • Face thrust (顔面突き ganmen-tsuki?) a punch to the face. Same as "upper-level thrust" (上段突き jōdan-tsuki?).
Beginners in particular often practice techniques from grabs, both because they are safer and because it is easier to feel the energy and lines of force of a hold than a strike. Some grabs are historically derived from being held while trying to draw a weapon; a technique could then be used to free oneself and immobilize or strike the attacker who is grabbing the defender
The following are examples of some basic grabs: • Single-hand grab (片手取り katate-dori?) one hand grabs one wrist.
• Both-hands grab (諸手取り morote-dori?) both hands grab one wrist. Same as "single hand double-handed grab" (片手両手取り katateryōte-dori?)
• Both-hands grab (両手取り ryōte-dori?) both hands grab both wrists. Same as "double single-handed grab" (両片手取り ryōkatate-dori?). • Shoulder grab (肩取り kata-dori?) a shoulder grab. "Both-shoulders-grab" is ryōkata-dori (両肩取り?). It is sometimes combined with an overhead strike as Shoulder grab face strike (肩取り面打ち kata-dori men-uchi?).
• Chest grab (胸取り mune-dori or muna-dori?) grabbing the (clothing of the) chest. Same as "collar grab" (襟取り eri-dori?). [edit] Basic techniques
The following are a sample of the basic or widely practiced throws and pins. Many of these techniques derive from Daitō-ryū Aiki-jūjutsu, but some others were invented by Morihei Ueshiba. The precise terminology for some may vary between organisations and styles, so what follows are the terms used by the Aikikai Foundation. Note that despite the names of the first five techniques listed, they are not universally taught in numeric order.
• First technique (一教 ikkyō?) a control using one hand on the elbow and one hand near the wrist which leverages uke to the ground. This grip also applies pressure into the ulnar nerve at the wrist.
• Second technique (二教 nikyō?) a pronating wristlock that torques the arm and applies painful nerve pressure. (There is an adductive wristlock or Z-lock in ura version.)
• Third technique (三教 sankyō?) a rotational wristlock that directs upward-spiraling tension throughout the arm, elbow and shoulder.
• Fourth technique (四教 yonkyō?) a shoulder control similar to ikkyō, but with both hands gripping the forearm. The knuckles (from the palm side) are applied to the recipient's radial nerve against the periosteum of the forearm bone.
• Fifth technique (五教 gokyō?) visually similar to ikkyō, but with an inverted grip of the wrist, medial rotation of the arm and shoulder, and downward pressure on the elbow. Common in knife and other weapon take-aways. • Four-direction throw (四方投げ shihōnage?) The hand is folded back past the shoulder, locking the shoulder joint.
• Forearm return (小手返し kotegaeshi?) a supinating wristlock-throw that stretches the extensor digitorum.
• Breath throw (呼吸投げ kokyūnage?) a loosely used term for various types of mechanically unrelated techniques, although they generally do not use joint locks like other techniques. • Entering throw (入身投げ iriminage?) throws in which nage moves through the space occupied by uke. The classic form superficially resembles a "clothesline" technique.
• Heaven-and-earth throw (天地投げ tenchinage?) beginning with ryōte-dori; moving forward, nage sweeps one hand low ("earth") and the other high ("heaven"), which unbalances uke so that he or she easily topples over.
• Hip throw (腰投げ koshinage?) aikido's version of the hip throw. Nage drops his or her hips lower than those of uke, then flips uke over the resultant fulcrum.
• Figure-ten throw (十字投げ jūjinage?) or figure-ten entanglement (十字絡み jūjigarami?) a throw that locks the arms against each other (The kanji for "10" is a cross-shape: 十) . • Rotary throw (回転投げ kaitennage?) nage sweeps the arm back until it locks the shoulder joint, then uses forward pressure to throw.
| |
| | | Sponsored content
| Subject: Re: Styles of Taijutsu | |
| |
| | | | Styles of Taijutsu | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Affiliates | Affiliates:
|
Latest topics | » ResetWed Jan 29, 2014 2:04 am by lifeanddeath» Senju Atsuhiko, [Kirigakure Chuunin]Sun Jun 16, 2013 11:44 pm by lifeanddeath» Versace For H&M Party.Mon Nov 14, 2011 4:31 am by snowlin42 » National alert test set for WednesdayMon Nov 07, 2011 11:49 pm by yidiandiana » Texas judge who whipped daughter won't be charged Fri Nov 04, 2011 12:02 am by youxieshi » A Likely Favorite’s Long-Shot StoryWed Nov 02, 2011 12:23 am by kuaiguonianlo » Pittsburgh Steelers quiet Tom Brady and New England Patriots in AFC showdownSun Oct 30, 2011 11:13 pm by youshiyinianla » Oakland police action unnerves some protestersWed Oct 26, 2011 11:53 pm by zhendeainia » Ump admits he blew call in game three Mon Oct 24, 2011 12:35 am by weishinia |
|
This site is not endorsed by Viz Media, Masashi Kishimoto/SHUEISHA
Inc. Cartoon Network , or Toon Disney and is intended for entertainment and
information purposes only.
The Official Naruto site can be
found at www.naruto.com.
Naruto,
the Naruto logo, all names and pictures of Naruto characters, and any
other Naruto related items are registered trademarks and/or
copyrights of Masashi Kishimoto/SHUEISHA Inc., or their respective
trademark and copyright holders. We also hold no intentions of
copying and or creating a new ideal in how Naruto should work so all
ideas thoughts and central composure is of the persons opinion and in
no way reflects how Naruto actually is.
All original content
of this site, both graphical and textual, is the intellectual
property of Shinobi Armada unless otherwise indicated. ©
All Rights Reserved.
|
|