Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Leon Tavolin Mon Nov 08, 2010 10:23 pm | |
| Basic Information:- Spoiler:
Name: Leon Tavolin Nicknames/Aliases Leo, Lion Age: 17 Gender: Male Appearance:Leon is an average looking person, at first glance. Wearing a school uniform on a normal basis, just because its something to wear, he tends to wear fingerless gloves with said uniform, although noone really knows why. Each glove is made of a soft leather, and has a slight bulge on the top of it, a green circle gem surrounded by gold with a giant X under it. The gloves extend down to cover his wrists with a more thick, solid leather, covered with silver thread in a design that looks like teeth. The school uniform itself is very simple, a pair of dark colored slacks with whatever shoes Leon has decided to wear that day. Normally this consists of black socks and black steel toed boots, as Leon has been known to trip and stub his feet over small and trivial items. These boots prevent that, although Leon will still mutter 'Ow', when hitting an item. While the slacks are dark colored, they are made of a unique material, which allows free air flow through the pants, and doesnt cause sweating in hot enviroments. Likewise, Leon has a pair of slacks that he wears in colder enviroments, restricting the airflow throught he pants and keeping his legs warmer than normal pants. A white silk dress shirt, with its sleeves normally rolled up to expose his forearms, and a dark blue vest adorn Leon's torso. The dress shirt either normally has the first two buttons undone, showing off some skin, or a lighter blue tie around his neck. The tie is just an addition that Leon will wear, although there have been hints about the tie signifying something important while Leon goes out on a job, or any activity. The vest itself is one piece, no buttons or zippers adorn the front of it. Around Leons neck sits a chain, normally one that he keeps hidden from everyone else. On the chain is a pentagram, a star within a circle. While most people who see this religious piece of jewelry automatically assume its intent is for evil, that is not the case for Leon and this necklace. While the origins of the necklace are unknown, Leon did recieve it from his mother who told him it was a very special item. At times a magical glow can be seen coming from the necklace, but no reasonable dealer can ascern the abilities that lie dormant within the necklace, or if there are any other special effects that may be seen while Leon is wearing it. One of the most notable things about Leon however are his eyes. While his hair catches attention due to its gravity defying nature and its ability to remain spiked under even the most strenuous circumstances, Leons eyes are the real gem in his appearance. A molten gold and reddish colour can be seen from a surpisingly large distance away, making Leon seem to have fiery eyes from said distance. Up closer, his eyes look like molten gold, a rare and valuable mineral, and a very attractive point, something he sometimes uses for harmless flirting. On the occasion, a swirl or brown or blood red comes into view on Leon's iris, a natural effect that Leon has come to deal and live with. On the occasion Leon needs it, he also carries around a dark blue jacket, one that matches the color of his slacks. This is normally used for formal attire, and for missions, although Leon normally carries this jacket over his shoulder where ever he goes. On the right side of the collar on the jacket is a small pin in the shape of a celtic cross, a design that leon has always favored to no end. Golden cufflinks, much like the color of his eyes, adorn the sleeves, while the buttons of the jacket are made of the same color and material. When Leon is not wearing the jacket, his forearms are visible, as stated above. When one takes a good luck at his arms, they can notice the design of flames and a dragons head coming down from underneath the sleeves. These tattoos are on both arms, each one containing the head of a chinese dragon, that is visible at least. It is safe to assume that the tattoos continue up Leon's arms and around to his back, but noone has ever seen him shirtless long enough to confrim this suspicion. The dragons head itself is a very intricate tattoo, blood red and black mixed in with gold makes up the scales that create the dragon itself, while its eyes remain a brilliant emerald green. Under the flames, which reside on the top of the forearm, are kanji. Not many have gotten close enough to see the underside of Leon's forearm, but those who have can attest to their nature. The Kanji symbolize two words, 'Trust', and 'Honor'. The origin of these tattos is unknown to everyone Leon comes in contact with, but it is assumed that they are there to remind him of a past mistake. Leon's facial expression does, like most humans, change with his mood, however his most constant expression is one of sorrow. One that seems to say 'I wont let you, but I wish it could be different.' Beyond this however, Leon has a smile that could seemingly light up a room, especially when his golden eyes are included in the mix. Coupled with his school uniform, Leon is a very unnerving person to meet smiling, as he throws off all assumptions based upon any report that one may have heard about him. - Spoiler:
- Spoiler:
Personality:Leon is human. That being said, it is assumed that he has many emotions, and expresses them accordingly. While this would be an accurate description, Leon isn’t exactly normal with the way he expresses his emotions. There are many different sides to be seen of Leon; a kind caring side, a sadistic cruel side, a sad side, and many more, just like most human beings. By putting himself in the wrong situations however, despite them being accidental, Leon has managed to see more hurt and pain than he would have liked too in his short life. After receiving his notification on becoming the 11th Vongola Boss, Leon began to shut himself inside himself, locking away emotions and thoughts that he thought were unnecessary. By becoming a loner, he planned to take on the weight of the world, as that’s what he had been doing for the past few years. Trust no one, live alone, thats how Leon survived once he left Kumogakure. However, bottling up all his emotions wasn’t good for Leon, and he began to develop an explosive temper. It started with a sizzling boiling in his gut, and then explodes from there. However, after a year of practice and meditation, Leon managed to control this temper and seal it away. However, it still erupts on the occasion, worse than it ever was. Not many know what exactly happens to trigger such a reaction, but most agree that it is best to avoid Leon in this state. To counter act the temper however, Leon has managed to develop a kind and calm personality, one that seems to ooze calm around others. He does truely care for people, whether he has met them or not, and feels a sort of kinship to most people he meets. He is ver empathetic, which means that he can feel others pain, their sorrow, happiness and anger. While this is normally a good thing, the mood still affects Leon greatly, and should the feeling be large enough, his mood will change to match. Misery loves company after all. Leon can also be sarcastic, very sarcastic in fact. Most people, he had learned, don’t understand sarcasm well, so when Leon IS sarcastic, his voice oozes the feeling, so much that it could suffocate some people. That being said, he is only sarcastic to idiots mostly, or people who ask dumb questions. Another quirk about Leon, is despite his temper and calmness, he lacks the ability to let something go for a short while, constantly reminding the person in question about it and stabbing them with the idea or concept he has latched onto until they finally crack. This is the only way that Leon has found to get a point, a serious point at least, driven into people’s skulls. If being an ass doesn’t work, Leon switches to sarcasm, and then to like he is talking to a mentally retarded person if the situation calls for it. He also has an affinity for finding things in his pockets that werent there before. It is a subconcious habit really, things get picked up and absentmindedly pocketed while Leon strolls around and looks through areas and markets. He also seems to have an unsatiable craving for steak. Clan Information: Name: Vongola Founder: Giotto Vongola Location: Kumogakure no Sato History: - Spoiler:
They been the most powerful and influential mafia family (and a prominent ninja clan) since early on in ninja history. Created by Giotto, the Vongola Family isn't necessarily tied in blood, but rather tied to each new generation's specific heir. Overall, the Vongolas have spread throughout the world, but it mainly resides in Kumogakure. Thus far there have been ten bosses, of which only six who's names are remembered: Giotto, Simora, Fabio, Daniela, Timoteo, and Tsunayoshi "Tsuna" Sawada.
As each Boss begins to age, typically around their late twenties or earlier thirties, a new Boss is chosen and trained by Ribōn until they match up to the Vongola's terms for a Boss. The new Boss is typically somewhere from 13 to 18 years of age and are trained for various amounts of time, though usually its never for more than a year as each Boss already has the making of a leader, but has yet to learn how to properly manage their powers, with some not even knowing of their mafia descent. Despite being a park of the underground world, the Vongolas are quite respected. This may be due to the fact that they can and often make alliances with other groups that seem very unlikely to be allies. In addition to this, they are very accepting of others and "benevolent" in some form.
Regarding their role as a ninja clan, they primarily work in defense and support. Due to the Vongolas having connections in virtually every village, they have a wide knowledge database. From there its merely a matter of memorizing it and being able to recall such details at any given time. Within Kumogakure they guard the borders and keep tabs on all ninja and residents that were not originally born within the village or its lands. This primarily done to keep the Boss safe, but reports are also given to the Raikage. They are also called upon to do secret missions or assassinations quite often. Special Info: - Spoiler:
Each Boss is of the Wind Element and although powerful, they all tend to have some sort of unbelievable "weakness". One prime example is that the current 10th generation boss Tsuna is extremely clumsy and virtually has no talent for anything, but after learning how to use his Dying Will he became much stronger. This however typically only applied when fighting. In everyday life he was still mostly a klutz.
Additionally, each Boss has Six Guardians: Storm, Rain, Sun, Cloud, Lighting, and Mist. They are generally there to protect and serve the Vongola Family when needed and each Guardian has a specific role to play. They must complete the contest by the Varia (an elite group of assassins within the Vongola Family) in order to remain and be accepted as a Guardian. As such, they will obtain one of the Vongola Rings allowing them powers with certain whether phenomena. (These I shall create if/when anyone else joins the Vongola Family, but there will need to be seven of these: a new boss, and his six guardians.)
The vast majority of the Arcobaleno also serve the Vongola Family. Seven of the strongest hitmen were turned from adults into babies. The pacifiers around their necks in their Child Form serve no real purpose other than to signify when another member is near (in which the pacifier will glow). The Arcobaleno generally can not age or die (naturally) once turned into a baby. Each typically has a certain specialty or ability.
The Vongola Family sports no particular bloodline, but do have various clan techniques. (Of which some will be located in Ribōn's Jutsu List.) Requirements: One is either born into the Vongolas, or considered a part of the family through some connection with the Boss. The Boss must be a descendant of Giotto. - Reborn Wiki wrote:
- Sky (Cielo)
Tsuna's Sky Flame Colour: Orange Characteristic: Harmonisation (Armonia) Japanese Translation: Oozora (大空) Ability: Petrification Known Users: Tsunayoshi Sawada, Byakuran, Iemitsu Sawada, Giotto, Timoteo (and all previous Vongola Bosses), Xanxus, Dino, Luce, Aria, Uni Description: It is said that users of the Sky Flame are very rare and hardly any are born with the ability to channel the flame, and it is said to be the most powerful flame type in the world. With it's characteristic of Harmonisation it can maintain the balance between the other flames and thus contains neither conflict or contradiction. Appearance: It is orange in colour, with the strongest shade in he center and becoming paler towards the edges and spikes. It oscillates and looks similar to the Rain Flame.
Leons flames are the flames of the sky. As shown above, they can be used to negate the effects of other flames. Since only Vongola members have been able to harness and utilize these flames, this effect only applies to them, and anyone else who uses Flames of the Sky (Varia, etc). Also, while the storm flames are most destructive, the Sky flames are the most potent, allowing for more powerful jutsu and techniques. The Sky flames enhance Leons Raiton and Fuuton jutsu and their effectiveness by nearly 25% when used in conjuction, but it costs Leon an extra C-Rank of chakra to be able to control the jutsu. Rank Information:Skill Level: A-Rank Ninja Rank: Jounin Village: Kumogakure Birthplace: Kumogakure Previous Village: N/A Special Information: Elements Affinity:Dominant: Fuuton Recessive: Raiton
Skill Specialty:: Dominant: Puppetry Recessive: Ninjutsu Special Characteristics - Spoiler:
Advanced Control: You have understanding about the amount of chakra you place into your techniques. Techniques that require little to almost no focus, you have control over techniques from A-rank rank and below. The lower the technique, the better you save on chakra.
3. A master sensor: Your control over chakra has been complete, you have reach the nirvana and you're skill has been able to determine how exactly far an target is, what type of chakra, how powerful the oppponent is, the rate at which they are moving towards yourself. Not only that but you are able to sense other sensors who are hiding (with master sensors, it equals out) and you are able to hide away from other sensors as well.
2. A mental computer: You're able to process more and more information followed by quickly adjusting to it swiftly. You're able to obtain twice as much information as you could without any hassle but any more would certainly put your brain into overload. You have an understanding about this limit so you try not to go overboard.
2. Demi-God Reaction: The reaction of this character are advancing well and seeing that have improved in brain function and in movement that you are able to process the information and move 1/10 a second faster than everyone else. There is less of an physical effect if the body is weak
2. Medium herbie. The skills are upon par with the normal herbalist. Your skills are an improvement of the small time days where you had only the basic of knowledge. You know which herbs are suitable for minor to less than serious injuries. Your medicine now can help cure some poisons but of course, not all of them. You can now make poison yourself. How exciting! You can make poisons or healing salves, but nothing above B-Rank. You arent that good yet.
3. The Invisble One: You literally are like a shadow, an unexplain phenomenon that say you were here in country but another person might say you were here in another. You have connections between hideouts, information leading you about security of each village and understand the full knowledge of hiding in plain sight and being unseen with the crowd. Trackers have the most difficult time trying to find you or those you hide
Points and Ryo: Total: 175 - Strength: 40
- Dexterity: 55
- Stamina: 40
- Speed: 40
Total Stat Points Earned:Mission Points Earned:Ryo:100,000 Justu/Item/Other Information:
Raiton- Spoiler:
Name of Jutsu: Raiton: Sanda- Hakushu [Lighting Release: Thunder Clap] Rank: D Users: Type of Jutsu:: Passive Offensive Element Affinity: Raiton Training Link: Description: The user creates a massive clap of thunder overhead that is designed to intimidate the opponent or at least make them frightened enough to force an opening (i.e. jumping at the sound). An alternate use of the jutsu is to mask the sound of something else moving, which may be useful for stealth etc. When used by one who has mastered this jutsu, it can cause a temporary deafening of those near the user
Name of Jutsu: Raiton: Hagane no Tsubasa[Lightning Release: Wings of Steel] Rank: C Users: Type of Jutsu:: Passive Offensive Element Affinity: Raiton Training Link: Description: The user performs the needed handseals to cause a rock-slide by sending a wave of electric energy upwards a cliff.
Name of Jutsu: Raiton: Raikyu [Lightning Release: Lightning Ball] Rank: C Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: The user performs the needed handseals, gathering chakra and creating electricity, creating a ball of electrical energy and launching it at the enemy.
Name of Jutsu: Raiton: Kougeki Boreto [Lightning Release: Offensive Bolt] Rank: C Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: After a few hand seals the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.
Name of Jutsu: Raiton: Kaminari Waia- Shokku [Lightning Release: Lightning Wire Shock] Rank: C Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: This is a technique where the user attempts to conduct an electrical shock through a wire reaching to his target. Though this could be done at a lower rank, only this class of difficulty allows the user to create enough effect for a harmful electrical current. This jutsu does not require the use of handseals.
Name of Jutsu: Raiton: Dendou Underi [Lightning Release: Electric Wave] Rank: C Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: The user prepares for this technique with a set of handseals before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.
Name of Jutsu: Raiton: Ikazuchi no Kiba [Lightning Release: Thunder Fang] Rank: B Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: The user performs the needed handseals and creates an electrified chakra-filled essence that rises into the clouds to activate lightning bolts that come crashing down on his or her desired target. The amount of chakra uses to rise to the clouds is equal to the power and damage the lightning bolts cause.
Name of Jutsu: Raiton: Kaminari Shuriken [Lightning Release: Lightning Shuriken] Rank: B Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: The user augments the shuriken with Raiton chakra then throws it above his enemy. This will rain down sever bolts of lightning towards the opponent, opening passing over or hitting them. This technique does not require the use of handseals.
Name of Jutsu: Raivu Waiya- [Live Wire] Rank: B Users: Type of Jutsu:: Element Affinity: Raiton Training Link: Description: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.
Name of Jutsu: Raiton: Zapu Be-mu [Lightning Release: Zap Beam] Rank: B Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: Electricity-conducting weapon or Raiton-tuned weapon. Description: The user performs a series of handseals. Wielding his weapon, the user drives it into the air towards his target emitting a beam of electricity currents with the diameter of less than a foot directly at the target.
Name of Jutsu: Raiton: Gyakukyokusei no Jutsu [Lightning Release: Reverse Polarity] Rank: B Users: Type of Jutsu:: Passive Offensive Element Affinity: Raiton Training Link: Description: This technique allows the user to shoot a ball of negatively charged particles. It is invisible but can be felt by most Raiton users. If it strikes a metal weapon or item, it blasts such weapon (and holder) back a great distance. It has a medium effective range before it dissipates into the air.
Name of Jutsu: Gian [False Darkness] Rank: A Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: After gathering a large amount of chakra into ones mouth, they open it and exhale to release a strong bolt of electricity from their mouth. This strong attack can be defended against by a powerful attack or defense.
Name of Jutsu: Go Hibana Yubi no Jutsu [Lightning Release: Five-Spark Finger Technique] Rank: A Users: Type of Jutsu:: Offensive Element Affinity: Raiton Training Link: Description: The user creates a small ball of electricity on the tip of each finger that he can shoot out at any time he wishes, while the jutsu is active. (gets 10 shots max before having to be re-used, though if they have less then 10 fingers, they only get as many shots as how many fingers they have) These balls of electricity travel very quickly and fade after traveling a range of 10 meters. Each ball is able to cause a convulsion and a light burn when they strike the target.
Fuuton- Spoiler:
Name of Jutsu: Fuuton: Seiki Reiki [Wind Release: Astral Aura] Rank: D Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: The user complete a short sequence of handseals then focuses immensely on the air surrounding him. Suddenly, the wind is motivated around them and swirls moving their clothes and hair forcefully. This jutsu is merely to give the user a sheer intimidation factor.
Name of Jutsu: Fuuton: Fuuatsu Sashitsukae [Wind Release: Wind Pressure Impediment] Rank: D Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: The user goes through a relatively long series of handseals, and then places his palms flat on the ground. He then guides his Fuuton chakra through the soil and creates cavities of high pressured air between him and his opponent. As a result, if anyone steps on those hollow spaces, their balance is disrupted and they blow up with enough force to startle or trip them and create an opening.
Name of Jutsu: Fuuton: Kaze no Purusu Kougeki [Wind Release: Wind Pulse Attack] Rank: D Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: The user performs a few handseals first, and then inhales thoroughly. Afterward, Fuuton chakra aids the user to exhale and shoot out small pulses of wind bullets from their mouth. The projectiles are a few inches big and have a light green color. Though they're nothing serious, they can be quite annoying pain, especially when aimed at the face or upper limbs.
Name of Jutsu: Fuuton: Chikadoukaze [Wind Release: Subterranean Wind Tunnel] Rank: B Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.
Name of Jutsu: Fuuton: Daitoppa [Wind Release: Grand Blast] Rank: B Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Name of Jutsu: Fuuton: Fuujourui [Wind Release: Wind Fortress] Rank: A Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certain elemental attacks will be bounced as well. The downside of this jutsu is that it uses immense amounts of chakra.
Name of Jutsu: Kazeryuu no Jutsu [Wind Dragon Technique] Rank: A Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: Through a long series of handseals, the user calls upon a a vortex portal at their side. From that emerges a wind dragon that has a body of a spinning tornado. The dragon is bound at its origin to the portal but can extend out to be long enough for a wide battlefield. The dragon also has the power to blow away most obstacles, or to cut them apart if they are unwilling to be moved.
Name of Jutsu: Fuuton: Raputa- no Mureboukou [Wind Release: Raptor Swarm Assault] Rank: A Users: Type of Jutsu:: Element Affinity: Fuuton Training Link: Description: The user finishes his very long series of handseals first. Afterward, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.
Non-Elemental- Spoiler:
Name: Kugutsu no Jutsu - [Puppetry Technique] Type: Ninjutsu Rank: C Element: N/A Description: Kugutsu no Jutsu is a Ninjutsu technique that allows a ninja to use a puppet to attack from afar. Using their body's chakra, the ninja emits strings of chakra that run from their fingers to the puppet. The puppet itself can be loaded with many weapons and tools, allowing the puppet master to remain hidden while the puppet moves and attacks the target. This is limited to ninja with puppets only.
Note: Kugutsu no Jutsu is for personnel with puppetry specialty only.
Name of Jutsu: Utsusemi no Jutsu [Projection Technique] Rank: D Users: Type of Jutsu:: Element Affinity: Training Link: Description: In order to hide their location and not disclose their position, the user projects their voice by resonating everything they say from all possible directions with this jutsu. This technique does not require the use of handseals. Puppets:Jaianto- Spoiler:
Name: Jaianto Rank: A-Rank Description: Altough it looks enormous and very large in size, Jaianto is the approximate size of an elephant, each arm being well over 15 feet long. Its tail acts much like a crocodile tail, allowing it to whip or slam into a person. Its internal structure is large, and actually quite sturdy, with an open space inside to allow the transport of personnel or goods acorss distances. Due to its size and power, Jaianto is normally used for seige or village defense. Body Slots: Right Hand Extending fingers Left Hand Extending fingers Body Steel Carapace Mouth Acid Spit Tail Spiked Basher Chest Senbon Machine Gun Knees Exploding Kunai Launcher Chest (Back) Senbon Storage Neck Acid Storage Slot 10: (*) History: (How did you create/obtain your puppet?) Name: Extending fingers Rank: C-Rank Element: None Description: By having a flexible yet durable metal form the fingers, Jaianto can swipe out with one hand, allowing the fingers to extend outwards and become whips. a small reeling mechanism is placed in the center palm of each hand and surrounded by a very durable metal, allowing the threads that allow the extension and whip like abilities of the fingers to retract safely. Name: Steel Carapce Rank: A-Rank Element: None Description: The main body of Jaianto is covered in a highly durable steel, sectioned off and modified to allow movement even when covered in heavy metal. This allows blockage of most phsyical attacks, B-Rank and lower, and a large majority of elemental attacks. (Wind & Water C-Ranked is blocked, everything else B-Ranked is blocked) Name: Senbon Machine Gun Rank: B-Rank Element: None Description: Placed in the chest of Jaianto, one of each side, the senbon machine gun is exactly as its name says. Using the same physics as a gun, the SMG uses highly pressurized bursts of air every second to spit out a multitude of senbon in a short amount of time. (Up to 100 Senbon per useage. 200 total, as there is one per side.) Name: Exploding Kunai Launcher Rank: B-Rank Element: None Description: Operates much on the same principle as the SMG. High pressured bursts of air, reinforced by chakra, launch Kunais wrapped with exploding tags at the target. The weapon itself can only hold up to 20 Kunai at a time, a total of 40 due to there being two weapons. Name: Acid Spitter Rank: A-Rank Element: None Description: By spending the time to study slight chemisty, Enryuu has fitted Jaianto with a devise that utilizes a very strong type of acid, Hydrochloric to be exact. When this acid touches the opponents skin, it can cause anywhere from minor irritation to melting the skin right off the bone and searing the muscle, depending on how much time the acid spends sitting on the skin. The acid is also powerful enouugh to burn through clothes, reducing the speed at which damage occurs. If clothing: 2 posts: clothing burned through 3 posts: Skin irritation 4 posts: Irritation increases, blisters begin to form 5 posts: Pain is felt, blisters bubble and pop. 6 posts: Skin is melted through, pain is immense, muscles begin to be burned through. If no clothing: Reduce clothing section by 2 posts. The acid is gathered in a glass tube, strengthed and formed by a master at glass making and with chakra to increase its durability. From there, wind chakra is applied to the acid with normal chakra, and spews the acid over the field. Each burst of 'spit' can cover up to 30-40 feet infront of Jaianto. Name: Acid Storage. Rank: E-Rank Element: None Description: A giant glass vat, buffered by rubbed and protected to store the acid Jaianto uses. The vat itself holds enough acid for Jaianto to 'spit' up to 20 times. Name: Senbon Storage Rank: D-Rank Element: None Description: Stores and feeds large amount of Senbon to the Senbon Machine Gun (SMG). Each senbon is attached by chakra enhanced thread to be fed smoothly into the SMG, much like a turret hass ammo fed into it to keep firing. There are two storage boxes, each one easily holding up to 3000 Senbon. (Refer to Image of puppet. The size of the chest cavity is large enough for this, easily.) Name: Spiked Basher Rank: B-Rank Element: None Description: Reinforced steel plating and spikes line the tail of Jaianto, allowing him to use the tail as a very dangerous melee weapon if anyone comes too close. Merely by swinging the tail and his body, Jaianto can clear trees, crush rocks, impale people, or with a single hit; knock a person who managed to avoid the spikes backwards nearly 50 feet. Black Vine Guider (#43)- Spoiler:
Name: Black Vine Guider Rank: D Description: A lithe humanoid resemblant of a skeleton whose eyes are half hidden by the brown cloak the puppet usually wears. The creature wields a large staff and is commonly addressed as 'Chiron' by the general population. He is an infamous puppet in his own right, being used as one of Kaku's 'openers' used to judge an opponents ability before switching into stronger puppets. Body Slots: Right Eye: Tengu Eye Left Eye: Tengu Eye External Body: Damned Robes Chest: Secret Poison Shooter Abdomen: Pressure Sphere Left Hand: Pulse Collector Right Hand: Forest Net Held: Vine Staff Right Shoulder: Explosive Thorns Left Shoulder: Explosive Thorns History: (WiP) Name: Pulse Collector Rank: D Element: None Description: Black Vine Guider has a very small metal sphere built into its left hand that enables it to channel and charge electrical impulses from its body into a single spot. Naturally, most of those pulses are needed to keep the puppet alive, but excess pulses are sent to it and used to create a bright flash of light that disperses shadow based techniques or disrupts light based techniques within 3ft of the puppet. This takes five posts to charge between uses. Name: Forest Net Rank: D Element: Nature Description: Black Vine Guider's right hand is able to split open, the fingers moving out and the palm splitting into three sections and opening up to reveal a large central canon that can fire off a vine net. This net is able to tangle opponents who are struck by it, and if it strikes a limb, it wraps around that limb and becomes to suffocate it from the main body. If it is not removed in two posts the limb will start to suffer and become unusable, changing into darker shades as it chokes. Name: Damned Robes Rank: D Element: None Description: The cloak wrapped around the puppet, despite what many assume, is actually a weapon, not clothing. The cloak is made of a differing type of vine that is interwoven into sheet form, though if given time and close inspection this can become evident to an opponent, in combat this is not usually feasible. Opponents who contact the robe find out, often too late in the case of Taijutsu users, as the robes wrap around the attacking limb and with a sickening 'crack' snap the bones inside of it. The robes can also snap weaker weapons than themselves and can throw back projectiles throw into them. Name: Secret Poison Shooters Rank: D Element: None (Poison) Description: Inside of Black Vine Guider's chest lies six barrels, lined up in rows of three, where a human's breasts would be. The barrels can be used to fire out a poison cloud that covers a 15ft area that is fired away from the puppet at a 5ft distance. The poison is Suiheki and mostly serves to cover up the camouflaged kunai fired out along with the poison in the same direction. Opponents fooled by the poison miss the kunai, and are cut, making them vulnerable to the poison. The puppet holds only one shot of poison, but up to five shots of kunai, ten being fired out per shot. Name: Tengu Eyes Rank: D Element: Nature Description: Named after the infamous Tengu demons of Japan, Black Vine Guider's eyes are able to be fired out of their sockets, attached with vines to the main skull and able to reach a great length of 25ft. The eyes, on the interior, are revealed to have mouths with teeth that attempt to bite an opponent, and the vines, if cut, as they are likely to be due to their appearance as a 'weakness', the vines pour out Suiheki poison in its gaseous form in a 5ft area around the cut. Name: Pressure Coil Rank: D Element: None Description: Stored within the puppet's abdomen lies a sphere of super condensed water, being tightly bound by the puppet's vines and holding it into a compact form. When the puppet's abdomen is damaged, to the point that it can no longer contain the sphere, it bursts out using precreated 'canals' in the puppet that cause the water to effectively explode out of every 'pore' in the puppet's body. This does little harm to the puppet since the vines move aside to allow the water to exit, but the pressured spray around the puppet inflicts heavy damage on those within 5ft of it. The puppet can voluntarily release this sphere as well. Name: Vine Staff Rank: D Element: None Description: Black Vine Guider typically wields a staff composed of dried out vines that are used as an inorganic part of the puppet. The staff is designed as a ferry-men's oar, with the end shaped like a paddle with small ridges that allow it to spin and maximize this energy by created smaller torrents of water which make the whole body swirl in the direction the staff spins. This can be used to disrupt stationary bodies of water and inflict harm on underwater opponents by creating a small torrent to move them. The staff functions in mud in a similar manner, though more force is needed to spin it. Name: Explosive Thorns Rank: E Element: None Description: A very simple collection of thorns held in the puppets shoulders that are covered in exploding tags, making the weapon, though usually, also simple enough to require little preparation or effort to use. Five such thorns are held per shoulder and can be used as thorn projectiles, or as landmines or a sort. The tags are within the thorns, which are hollow, making them seem as normal projectiles until they come within range and detonate. Armored Terror (#44)- Spoiler:
Name: Armored Terror Rank: C Description: A roughly canine creature composed of human body parts covered with armor plating. The legs are assembled with canine muscles in order to give the puppet their strength, but the external body and bones are strictly human since canines are harder to come by in 'good' quality of the appropriate sizes to assemble a puppet. The puppet itself is as tall as a human as a quadruped, explaining why canine bones would simply not fit the creature. Armored Terror has four mouths, each of the external jaws and teeth being shown and its open mouth leading to a dark abyss within the creature. Unlike normal canines, the puppet's feet are webbed, giving it the ability to swim. Body Slots: Mouth I: Poisoned Senbon / False Pit / Barbed Tongue Mouth II: Poisoned Senbon / False Pit / Barbed Tongue Mouth III: Poisoned Senbon / False Pit / Barbed Tongue Mouth IV: Poisoned Senbon / False Pit / Barbed Tongue Internal Body: Terror Spheres External Body: Senbon Plates History: (WiP) Name: Poisoned Senbon Rank: C Element: None (Poison) Description: Each of Armored Terror's mouths have slits in them, beside their artifical 'pits' that house three poisoned senbon per mouth. Each senbon is coated in Shippouheki poison and to compensate for quantity, the senbon are able to fired with a precision one would attribute to an expert marksmen, and will all the terrible speed of one as well. They are far from easy to dodge, and the senbon infect those they strike with their poison. The senbon may be fired in whatever quantity is desired, though once they have all be fired the puppet has no more to shoot for the remainder of the battle. Name: False Pits Rank: D Element: None Description: Each of Armored Terror's mouths houses a small artificial pit, similar to that of a snake, that enables the creature to sample the air and effectively 'taste' what normal senses would percieve. This enables the puppet to recognize poisons in the air, the use of Fuuton jutsu, or other similar disturbances that disrupt the air flow or alter its properties. Name: Barbed Tongues Rank: C Element: None Description: In each of Armored Terror's mouths there is a coiled tongue, covered in barbs, that can be fired out at opponents to attack them. In total their are five tongues, one for each mouth and the throat, and each of them is a weapon on its own. These tongues, though they appear fleshy and soft, have malleable liquid metal inside of them giving them a very heavy force when they strike an opponent. The metal of choice is mixed with Shippouheki poison, should the tongues be broken they spray this out in a 5ft burst from the point they are cut and infect the attacker. Name: Senbon Plates Rank: C Element: None Description: Armored Terror is covered in plated metal body armor that serves to protect against attacks equal to or lower than its own rank. The plates are held into the puppet's flesh by senbon on the underside that dig into the puppet and hold it in there, but with this, they can also be removed and flipped to provide a barbed defense. The top of the plates have a slight adhesive that holds opponents who attack it for a moment, but the adhesive is present actually to reverse the puppet's armor, not to hold opponents. Name: Terror Spheres Rank: C Element: None Description: The signature weapon of Armored Terror, deep within the puppet's body lays an arrangement of seven green spheres clumped together in a ball-like shape. These spheres are believed to contain the souls of persons Kakuhan has slain, though there is not way to prove this. Regardless, the spheres can be shot out from the puppets throat, and when they shatter (upon impact with almost any surface, being similar to thin glass in strength) a rush of medical chakra bursts out in a 15ft radius. The medical chakra sweeps into organic bodies within range and afflicts the body in such a manner that the innate 'fight or flight' response, but it is always flight, regardless of any mental abilities that would otherwise prevent fear effects. This lasts only for an instant, but the memory of the fear lasts for the remainder of the battle and can be used to shake even those who think themselves immune to true terror. Jutsu:Name: Armored Spiral Rank: B Element: None Description: Designed after the Inuzuka clan's justu combined with the Akimichi clan's, the puppet is able to move each of its plates outwards into a razor point and collapse its own body so that the plates form a spiked sphere around the puppet of a large size about 5ft in diameter. The sphere displays plates moving in one direction, a spiral, excluding a central band which spikes outwards, which can hint at its use to an intelligent opponent. The ball then spins at high speed, the puppet's bones being crushed by the force making it a last-resort move, and then the central band moves, creating a spiral force along with a powerful slashing force. This ball can tear through earth at high speed and strike an opponent with great lethal force, inflicting hundreds of deep cuts in a body that stands in its path. Dark Soldier (#46)- Spoiler:
Name: Dark Soldier Rank: C Description: An armored corpses whose green rotting flesh and whose soulless eyes make him a fearful abomination to fight against. The puppet wields a poisoned blade and has numerous organic weapons installed into its body, making it a fearsome corpse that is far beyond the normal limit of medical ninja to create, using Kugutsu to transform it into a terrible weapon. The corpse stands at around 5ft in height when hunched over, though its normal, full, height is 5' 3". Body Slots: External Body: Carrion Armor Held: Venomous Bastard Right Hand: Maggot Case Left Hand: Maggot Case Right Arm: Metal Wire Left Arm: Metal Wire Right Shoulder: Bone Turret Left Shoulder: Bone Turret Chest: Decaying Face Head: Brain Capsules History: (WiP) Name: Venomous Bastard Rank: C Element: None (Poison) Description: Dark Soldier wields a very brittle blade, aged with time but not made any weaker by it, instead the blade abuses its own weakness. When the weapon hits an opponent, it shatters, causing the liquid Suiheki poison to pour out and infest the person or object it has struck, entering open wounds in a human body in most cases. The blade is weak and thus is not used to block attacks unless the opponent attacks at close range. Name: Carrion Armor Rank: D Element: None Description: The plate armor covering Dark Soldier, though it appears well maintained is actually rotting apart and is hardly as strong as it once was. The armor, does however, carry a foul stench on it that can disrupt opponent's focus and attract attention to the puppet rather than other areas of interest. This stench masks all other smells in the area so long as the puppet remains and the odor occupies the battlefield in its entirety. Name: Maggot Case Rank: C Element: None Description: Continuing with the puppet's theme, a few cases full of live maggots are stored in either of the puppet's hands, each hand being able to fire off these maggots from the finger tips at opponents like any other projectile weapon. The maggots are specially bred to survive impact with most surfaces so they are not destroyed after being shot, instead crawling about attempting to infest living bodies they are attached to, being also modified to perceive living flesh as dead tissue and attempt to devour it. The maggots cannot do any serious damage in battle time, though if left alone for more than a few days they can kill a human, rather they're constant wiggling and eating cause pain and a great distraction to the unfortunate opponent. Fifty maggots are housed per hand, and five may be fired per finger per post. Name: Decaying Face Rank: D Element: None Description: A puppet isn't complete until it has a lethal weapon, and Kakuhan has given such a thing to Dark Soldier. Its torso is made up of an open mouth and face, contorted as if in a scream, with a guillotine blade at its top. Naturally, the puppet's armor covers this but opponents who strike at the puppet's chest, usually breaking through the weak armor, will quickly discover just how powerful a sloped guillotine can be as it cleaves whatever was placed in its path. The guillotine takes two posts to reset as it slowly cranks its way back up on rusted chains caked in blood from previous victims. Name: Bone Turrets Rank: C Element: None Description: Stored in either of the puppet's shoulders are an extendable holder of hand bones, rising out from the body before use. The curved column is made of solid white bone and five hands are on each one, reaching with open fingers. The hands may be fired at opponents, being treated as normal shinobi projectile weapons (kunai, shuriken, senbon, etc.) Any number of hands may be fired per post. Name: Brain Capsules Rank: D Element: None Description: Dark Soldier houses a small storage of brains in its own skull. These can be used to replace other brains, typically the detoriated ones in other animated corpses, granting them a human level of intelligence. The brains may also be used to replace a dead opponents, that way memories of the victim are not gathered and instead they may be used for investigation in Kiri where the information can be put to 'better use'. By the time the opposing faction realizes the brains have been switched, its usually far too late. The brains are housed in a liquid solution in the skull, if broken the solution will not keep the brains in tact and they will die within the hour. Name: Metal Wires Rank: C Element: None Description: Dark Soldier's arms contain lengths of metal wire that can be expelled from the skin to snare around opponents and either bind them or attack them. The wires are treated as C Rank weapons, though one wire may be individually expelled, or both of them, and they have a maximum length of 25ft. Note:Taken with permission from Y for approval and use Name of Weapon or Item: Big Bang Owner: Leon Tavolin Location: Kumogakure Rank: A Description/Abilities: The Big Bang is a pair of gloves Leon uses to channel his chakra and sky flames into an amazing and extremely destructive attack. The gloves themselves are made in a unique way, with the material designed to absorb excess chakra from Leon over time, lowering the ability to track him if someone was a sensor due to lower chakra output, and store the chakra. Since this applies to both Leon's Raiton and Fuuton chakra, both are stored in the gloves. When the gloves reach a certain point, the gem on the top glows a bright blue, signifying the gloves are fully charged. When this happens, Leon can use the gloves to fire off what he calls "The Big Bang", the technique that gave the gloves their names. Leon can also use the technique when the gloves are not charged, but the effectiveness is reduced drastically, making the attack a B-Ranked one. The absorbign process also absorbs Leon's Sky flames, described above in the Vongola section. By doing so, the outskirts of the blast are surrounded by Raiton chakra and Sky Flames, causes a 50% movement decrease of people in the immediate area, and 25% decrease within 20 meters of the blast radius. History: This gloves were given to Leon from Reborn's lizard Leon. There is no real explanation as to why the lizard does this, or what causes this reaction, but thats what happens. Appearance: - Spoiler:
Background Information/ RP Sample History: - Spoiler:
Birth:
Leon’s birth has always been a mystery to him, one shrouded in secrets and lies, so deep that the truth would neevr be found until the correct time had come. From the minimal memories of his earlier childhood that Leon could remember, he assumed he was rich, or something to that nature. White, long halls and golden silverwear and chandeliors filled his memories a dreams, an aspect of a line he could no longer touch or remember. It was something that he had become accustomed to seeing in memories, although it had to be a dream.
From the tender age of five, Leon lived on the back streets and alleyways in Kumogakure, tended to by the older homeless people and the occasional passerby who gave him money. He never really had a home or a bed, always sleeping where ever he could find room. When it started to rain, or get colder out, he normally slept in tunnels carved out in the back of alleyways with multiple people crammed in there. It was disgusting, unsanitary, and by no means any way a person, or child, should live.
Childhood:
During his time in the back alleys, Leon stumbled across the ninja black market. Having already lived many, many years in the alleys, Leon was already a somewhat skilled pickpocket. Of course, he didn’t know that this was a ninja market, nor that everyone here was trained to kill at a pins drop. All he knew was that he was hungry, and these people here seemed to have a lot of money. A lot of money, more than Leon had seen in his entire life.
He never made it to one wallet or purse. Every single person he came across that seemed to be holding a lot of money, disappeared. Leon was astounded, amazed, and extremely disappointed. He had one last target, a man with white hair, extremely built, and was currently hitting on some women. An easy target, or so Leon thought.
Somehow, it was. So intent on picking up that women, Leon managed to grab the wallet and run. It was the start of a beautiful, and annoying friendship, although leon didn’t know it at the time. An hour of hiding later, leon was finally found by the man, who introduced himself as Riku. Extremely annoyed that he had missed his chance with that women, Leon had thought hat Riku was going to kill him. But upon further undeerstanding that Leon had no idea who he was, or what, or even what a ninja was, Riky decided to take Leon under his wing and train him. If only he knew how much of a time he was going to have with that.
After the incident in Konoha, Riku took Leon to a place in Kumogakure in the mountains and put him in isolation training to learn how to become a ninja and learn how to utilize his Vongola Flames. However, during the time shortly after he returned to Kumogakure and met up with Kaisen, Leon took a sharp blow to the head and has obtained short term amnesia of the whole trip. The only thing he remembers is how to utilize the gloves and his flames, due to muscle memory and habit.
RP Sample: - Spoiler:
Koujetsu stared at the Jounin in slight awe in confusion, his mind racing along multiple and semi crossing paths trying to process what was said. Shaking his head, koujetsu accepted the hand that his teammate offered him, and processed his name carefully, storing it for future reference. “Aki.. Nice to meet you and Thank you. My name Is Hanagayu Koujetsu. Please don’t try and say all of it, it gives even myself a headache to pronounce my full name multiple times to new people. “
Looking over at the Jounin, Koujetsu took a better look at him, noting how the bench creaked and groaned under his weight. Obviously not nearly human gain at all, something he did to himself must have increased something in his body, but Koujetsu wasn’t sure what. His knowledge of biology was very limited, having preferred to avoid that path of study from an early age. He hadnt planned on savinglives after the experimentation, on look at all the medical work his masters had gone through and researched for even one of his forms gave koujetsu a migraine after reading the first paragraph. There was too much technical stuff in there, and the meaning of each word was multiple it seemed.
Now, though, it was about time he actually asked his Jounin some questions. Being a shifter himself, he was quite curious about permanent transformations like this one, although he had been advised against it, the process requiring a lot more pain than his seals did. Understandable really, after all, it was permanent. Deciding to hold of on questions the instant he opened his mouth, koujetsu changed his train of thought exceedingly quick, figuring that introducing himself to his enw team was probably the best way to start out.
“As I said before, my name is Hanagayu, Koujetsu. I currently am an apprentice to the Fuuinjutsu Masters who run the security at the casinos, and I hopefully can meet with the Kazekage for more training. Atleast, that’s what my masters tell me they will try to set up for me. Being old and senile as they are, I doubt they remember but that’s besides the point. I specialize in Fuuinjutsu especially, the entire subject is so broad that its so intriguing to create new things with it. The ability to amek them do nearly anything is astounding in my eyes. Beyond that, I am the subject of the masters experimenation plan that was completed a few years back, which I assume that our sensei would be familiar with. It seems like he might have had a hand in the emdical aspects of this project.”
Koujetsu finished speaking and looked over at his teammate. “Of course, you will be filled in later due to being on my team. The masters are trying to keep it hush hush, but theres no chance that you wont find out after we go on a mision. That being said, I don’t like talking about it, and would prefer to show what the experimentations conclusion has wrought.”
Turning back to the Jounin, Koujetsu finally opened up his mouth to say what had been on his mind for the entire monolouge he had just preached. Of course, it was about to come out completely juvinile and childlike, but he couldn’t help it. This was something that people described to their children in storybooks, as the result of magic or something like that. Despite the fact that Koujetsu had to sneak into the library to find these books so he could understand what the children were talking about, he didn’t let that dampen his spirits at all.
“SO COOL! Sensei, howd you do that? Did it hurt? Did you do that to yourself? Whats it like having that type of body? Could you do something like that to me?” Catching his breath, Koujetsu blushed slightly and brushed his white hair out of his face, staring at the jounin intently with red eyes. It was times like these that he really wished he had atleast looked into the medical field, but a quick flashback of the original scroll for his abilities that his masters had squashed that thought in an instant. It was slightly embarrassing for him to go all child-like at the moment, but the sheer awesomeness that koujetsu felt while being on a team as someone like this easily counteracted that feeling.
Public Profile Name: Leon Tavolin Appearance: - Spoiler:
Village: Kumogakure Organization: Vongola Rank: A-Rank Age: 17 Info: Jounin of Kumogakure, also the 11th leader of the Vongola Organization. That isnt as well known, in order to prevent massive assassinations.
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