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| Caranore Storage Topic | |
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Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Caranore Storage Topic Sat Apr 24, 2010 10:47 pm | |
| Name of the Kekkei Genkai: Chi Katachi Type of Kekkei Genkai: Fuuinjutsu Clan: N/A Rank: S-Rank (Ryuu Zankishoto only ((My character in the process)). Others may join, but will need to recieve the seals IC). Description: Chi Katachi was a Kekkai Genkai that was developed by a handful of elite Fuuinjutsu users who wanted a way to give long range specialists a way to fight in close quarters, and provide support if necessary The result was the creation of CHi Katachi, a Kekkai Genkai that dealt with the transformation of a human being into a specific animal. At first there was only one form, the wolf. Given that Konoha at the time was surrounded by forests, it was easy to capture wolves and study their behaviors and muscle structures, giving a greater insight as to how the transformation should occur. The Fuuinjutsu elitist's also studied the Inuzuka clan, and their abilities, due to this being much like what they wanted. And so, with these idea and this knowledge of the wolf in their head, they began creating a seal that would enable the bearer to transform into a wolf. This was done in secret, due to the need to use human test subjects. But, luckily, the first testing was a success, due to the extreme insight of the human body and the wolves body. After realizing that the wolves worked extremely well for scouting and tracking, but not for the intended purpose, the specialists began to look at other animals, looking for the traits they wanted. The two verdicts were the bear and the cat. Not a house cat, but a ferocious wild cat. These two were chosen due to the fact that they could not find one form that encompassed the traits of both animals. These seals soon began to be formed, and also tested in secret, as they had a much higher failure probability, due to not having a clan to study that could transform into these animals normally. The first few tests, having only the wolf form to go on, were sadly mutated and disformed, but only when transformed, to the Fuuinjutsu experts' relief. There was no lasting phsyical harm to the original body, which allowed the necessary tweaking and revamping to occur to the seals. Shortly after the first test, both the cat and bear forms succeeded, and the Fuuinjutsu experts began to test the seals out in mock combat, and became very pleased with the results. Seal Link:Chi Katachi Seals Weakness: Each transformation takes one post to transform, and one post to revert back. The bearer of the seals also is disoriented for one post after the transformation, due to readjusting to a different body, and they are unable to shift from one form to another. Wolf Form: Least amount of drain, as it only enhances the senses. E-Rank every 3 posts. Form can last approximately.. say 5-7 posts, since its main use is tracking. Cat form: Minor drain, D-Rank amount of chakra every 2 posts. Form lasts 4-6 posts. Bear: Moderate drain, about C-Rank every 2 posts. Form lasts 3-5 posts. ((Please note that the clan that these seals are used for has not been posted yet. I want to make sure that these dont need any tweaking before I put that application up.)) Seal Name: Ookami Koutai Rank: S (Unique to the Chi Katachi Clan) Appearance: Location of Seal: Left Bicep Positive Effects: This seal allows the bearer to transform into a wolf, colour dependent on the location. (Ie. Artic tundra: white wolf, Desert Tundra, brownish wolf, etc) By transforming, the seal allows an increase in movement speed and tracking senses, including eyesight and sense of smell. Negative Effects: By transforming, the bearer of this seal loses the ability to use jutsu, instead needing to utilize more chakra to enhance their senses farther. A constant leech of chakra in this form is present, enhancing smell without needing to concentrate on it. SHifting to the wolf form and back takes one post a piece, although after shifting back the user will be slightly drained for another post, having to readjust to a different body again. Transformation Effect: Allows transformation into a streamlined wolf, one for running, not for fighting. Seal Name: Neko Koutai Rank: S (Unique to the Chi Katachi Clan) Appearance: Location of Seal: Bottom of the forearm, located just below the wrist. Positive Effects: This seal allows the bearer to transform into a feral cat, much like a rabid mountain lion.This increases his agility and ferocity, allowing the bearer to attack quickly and accurately, although their attacks lack a strong amount of power. However, if placed right, the attacks can knock an opponent back. Negative Effects: The bearer loses stamina, due to the speed and ferocity that they can attack with. Chakra is leeched from the system and subconciously sent to the muscles, empowering the attacks slightly, but more so used for speed increase. Transformation Effect: Turns the user into a Feral Mountain Lion. Seal Name: Beiru Koutai Rank: S (Unique to the Chi Katachi Clan) Appearance:Location of Seal: Right Bicep Positive Effects: Turns the user into a polar bear. This form was chosen by the clan due to their size, and thickness of their skin, making them able to take much more damage than other bears.By transforming, the bearer has a thickened skin, allowing them to take much more punishment from jutsus and physical attacks alike, along with very powerful strikes, easily beaing able to throw an opponent backwards with broken bones. Negative Effects: The bearer loses agility in this form, along with movement speed, sacrificing it to take damage and deal. They also lose vision, becoming unable to distinguish foes and friends at far distances (greater than 10 feet away). The chakra is leeched from the system to empower the strikes, and the skin, which is the reason they can take so much damage. Transformation Effect: Turns user into a Polar Bear. Seal Info: These are the three seals bestowed upon a member of the Chi Katachi clan. Each transformation takes one post to transform, and one post to revert back. The bearer of the seals also is disoriented for one post after the transformation, due to readjusting to a different body, and they are unable to shift from one form to another. Wolf Form: Least amount of drain, as it only enhances the senses. E-Rank every 3 posts. Form can last approximately.. say 5-7 posts, since its main use is tracking. Cat form: Minor drain, approximately.. say.. a D-Rank amount of chakra every 2 posts. Form lasts 4-6 posts. Bear: Moderate drain, about C-Rank every 2 posts. Form lasts 3-5 posts. Seal Name: Hand sub Rank: S Appearance: Kanji for each of the 12 hand seals Location of Seal: Down the right forearm, starting under the wrist. Positive Effects: The seals allow Koujetsu to utilize jutsu without any handsigns, instead applying chakra to seals. This allows him to utilize jutsu on a moments notice, and also prevents people from recognizing the jutsu being used from the hand seals, givign Koujetsu an element of surprise. THis also allows Koujetsu to utilize justu in the middle of a Taijutsu battle without needs to break for handseals. Negative Effects: N/A Transformation Effect: N/A Seal Info: N/A Seal Name: Chakra Storage Seal Rank: S Appearance: Location of Seal: Right and Left shoulder blades. Positive Effects: Restores Koujetsu's chakra. Negative Effects: N/A Transformation Effect: N/A Seal Info: This seal was designed by Koujetsu to hold chakra for periods of time, allowing him to access the chakra during fights, simply by sending a slight amount of chakra into a specific part of the seal. They are quite similar to the storage seals in Koujetsu's gourd, except that these are accessible. They can hold up to 1/2 of his total chakra, allowing him to essentially to have 2x his normal chakra amount at all times. THe down side is that the seals are essentially useless until restored to full capacity, not having the extra push after being used once. TO fill each seal up takes two days. Seal Name: Gen Seal Rank: S Appearance:Location of Seal: Left Temple Positive Effects: The seal allows detection of Genjutsu Negative Effects: Slight throbbing of the temple when in use. Transformation Effect: N/A Seal Info: This seal was designed by Koujetsu. Due to his high intelligence, but lack of Genjutsu ability, he decided that such a seal would be necessary to detect Genjutsu. While this can detect illusions of any rank below S, it does not tell him what level the Genjutsu is, nor does it tell him when it was cast. This will normally cause Koujetsu to waste more chakra than necessary to break the Genjutsu. Seal Name: Dire Wolf Rank: S (Unique to Chi Katachi) Appearance: Location of Seal:Right Ribcage Positive Effects: Unlike the original wolf transformation seal, this seal allows the bearer to change into an attacking wolf. The strength and speed of the strikes are greatly increased, combining an aspect of both the bear and cat, while keeping the ability to utilize enhanced senses from the wolf. Negative Effects: While this seal seems to be the perfect cross between the three original seals, that is a misconception. While harnessing the power of the bear, the dire wolf loses nearly all protection that it would have gained, making it more vulnerable than the bear, but more sturdy than the cat. While obtaining the swiftness in strikes from the cat, the dire wolf loses the ability to agilely move and evade, but can do so better than the bear could. THis makes it a one shot hit and run form, commonly used by the assassins with the KKG due to their inability to stand and take damage or evade, but being able to hit accurately and fiercely. Transformation Effect: Allows the transformation for a human into a rabid wolf, commonly called a dire wolf. Seal Info: This seal was developed by Koujetsu in an attempt to combine all the strengths of his KKG, while eliminating all of their weaknesses. This is the best attempt thus far. Dire wolf form. Lasts 4-5 posts, and takes a D-Rank amount of chakra every 2 posts. This is due to the innate chakra enhancement of the striking muscles, which allows the strong and accurate hits. Seal Name:Chakra storage Rank: S Appearance:Location of Seal: Koujetsu's gourd, next to the Mizu Seal Positive Effects: Stores Chakra Negative Effects: Takes time to charge with chakra. Transformation Effect: N/A Seal Info: These seals were designed by Koujetsu to supply his Mizu seal with chakra during long periods of fighting. They each hold approximately 1/2 of his chakra, bringing their total up to 100% of his own chakra capacity stored. They cannot be accessed by Koujetsu to restore his chakra, only utilized for the water seal. They each take a full day to charge, so if it runs out, Koujetsu must spend 2 days recharging them, one day per seal. This is to ensure he doesnt die from chakra exhaustion. Genjutsu:- Spoiler:
Name of Jutsu: Lust Rank: C-rank Range: 15 meters Type of Jutsu: Genjutsu Users: Shishi Kazeryuu Element Affinity: None Training Link: N/A
Description: Due to Shishi's unique effect granted to him by his right eye, once utilized, this Genjutsu ensnares everyone within the given range. Due to his hell ring, this Genjutsu's power is classified as B-Rank, while in the hands of any other user, it is an C-Rank.
This is one of the few Genjutsu that Shishi uses that can be seen as a Genjutsu, however due to the power boost granted by the Hell Ring, the Genjutsy comes on with more power than expected, causing the opponent to be stunned due to the difference in power and chakra output. During this time, Shishi enacts the Genjutsu.
After the target blinks, there is a slight change in scenery; quieter, calmer. The target will not realize what has changed immediately, but can be wary of the changes of being caught in a Genjutsu.
The first effect comes into play when a figure, one of the same sex of the target, appears. The target will feel aroused, and not know why until they examine themselves, and realize that they have been placed in a body of the opposite sex. The figure will attempt to seduce the target, and based upon the willpower (not everone has the fortitude of an steel wall, be realistic people, please), the target can attempt the resist the seductions.
By the second post, a Genjutsu user will come to their senses and can attempt to break free. However, each failed attempt increases the figures beauty and the targets arousal. By the third attempt, the target will eel a wind pic up, and on the horizon they will seem a large cyclone mving towards them, glowing with a light purplish unholy aura. As the cyclone moves closer, distant screams can be heard emitted from it; sul wrenching, teerrifying screams.
The target,upon hearing the dreaded and unearthly screams, will be so shaken that they will forget about trying to release the genjutsu, and flee not only the cyclone, but the seducing figure in front of them. By the enxt post, they will remember about the Genjutsu, and have one last chance to try and free themselves from it.
If the target does not free themselves by the next post, they will be swept up within the storm and suffer the same fate as the souls trapped in this cyclone due to their need to fulfill their sexual appetite.
Should the opponent attempt to break free without utilizing the correct terms (methods shown under Shishi's first path description), the Genjutsu will not end, having not been adequately dispelled, and will continue to attack the opponent.
5 posts after it begins, the Genjutsu will end, releasing the target and leaving them traumitized and shaken. Due to this, their ability to fight will be reduced by 50%
Weakness: Not only does this technique affect everyone in the given radius, ally or enemy alike, it requires Shishi to remain unmoving and fully concentrated on the technique. It also doesnt affect a person who walks into the radius after the tecnique has been used.
Name of Jutsu: Doppleganger Rank: A Range: 15 meters Type of Jutsu: Genjutsu Users: Shishi Kazeryuu Element Affinity: N/A Training Link: N/A
Description: Due to Shishi's unique effect granted to him by his right eye, once utilized, this Genjutsu ensnares everyone within the given range. Due to his hell ring, this Genjutsu's power is classified as S-Rank, while in the hands of any other user, it is an A-Rank.
At the start of the Genjutsu, Shishi will form a multitude of hand seals, seemingly preparing for a very large jutsu. What helps this effect occur is the gathering of chakra to the point where non-sensors can feel and see his chakra being emitted from his body. On the final hand seal, Shishi expels all the chakra from his body, and a white mist forms over the area, hiding the presence o any allies or any enemies that would be present.
From within the white mist, a shape will form, originally taking on the appearance of an ally from behind. However, once the figure is acknowledged, it turns around. The figure will actually appear to look like the user, and hold its own chakra system (much like the sealing technique used by Akatsuki during the Gaara Retrieval mission). Due to this, the person facing the doppleganger will be under the impression that this is a highly technical Ninjutsu, and will proceed to be attacked by the doppleganger.
Unbeknowst to the person facing the doppleganger at that time, this technique is a Genjutsu, and plays on the emotions and memories of the user. Shishi will not have any idea what is happening inside the opponents mind, as he is required to remain in a postion, unmoving and unable to utilize any techniques due to the concentration needed to pull this Genjutsu off.
Back in the opponents mind, the doppleganger will appear to know every single one of the opponents Jutsu, have all their items, etc. The doppleganger will not seem to tire though (shown again in the same arc in the anime/manga), and as it seems like a jutsu, its stamina is non existant. By the end of the second post of being caught in this Genjutsu, any user who specializes in Genjutsu will realize it and can attempt to break free. (Refer to Shishi's First Path for more information on breaking free of his Genjutsu.)
Should the opponent attempt to break free without utilizing the correct terms (methods shown under Shishi's first path description), the Genjutsu will not end, having not been adequately dispelled, and will continue to attack the opponent.
Despite this being a Genjutsu, too much damage from the doppleganger can destroy the targets mind, death in this Genjutsu would lead to a comatose state of the target/targets.
Weakness: Not only does this technique affect everyone in the given radius, ally or enemy alike, it requires Shishi to remain unmoving and fully concentrated on the technique. It also doesnt affect a person who walks into the radius after the tecnique has been used.
Name of Jutsu: Destruction Blast Rank: S-rank Range: 15 meters Type of Jutsu: Genjutsu Users: Shishi Kazeryuu Element Affinity: None Training Link: N/A
Description: Due to Shishi's unique effect granted to him by his right eye, once utilized, this Genjutsu ensnares everyone within the given range. Due to his hell ring, this Genjutsu's power is classified as S+-Rank, while in the hands of any other user, it is an S-Rank.
Again, Shishi starts off this Genjutsu by forming a large quantity of hand seals, and gathering his chakra up behind him. This gives the impression of a powerful ninjutsu that is about to be used. To compound this fact, Shishi will finish the hand seals and expel the chakra in an outward manner, much like one would when utilizing a giant AOE (area of effect) jutsu.
After the chakra is expelled, the illusions starts. In order to help achieve this effect, the expulsion of chakra is laced with wind chakra, creating biting winds that whip up sand and dirt, normally causing the opponent to close their eyes. If the dirt/sand does not bother then, the wind will still force their eyes shut, as it is a quick, very cold burst.
Once the opponents eyes open again, they are struck by a sudden darkness, seemingly night all of a sudden. This would give the impression of a Genjutsu and be very easy to break if the next effect did not occur. After appproximately 5 seconds in darkness, the sky will light up, showing the battleground exactly as it was before the wind and the technique started, with one glaring exception. The user of this Genjutsu is standing in the middle with his arms raised, seemingly crying out to the heavens. Above the user, the sky will appear littered with multiple shooting stars, a sight that will distract the opponent (or ally as this affects everyone) for a split second. This does nothing for the battle.
The shooting stars will then appear much closer than before, and the target will get the horrible feeling that something is wrong, very wrong. The first meteor will then crash into the ground off to the side of the battlefield, giving off the impression of an immense impact with the earth shaking. A distant scream of howls will sound from the impact zone; unearthly, demonic like.
As more and more meteors crash into the earth, more howls are heard, and one post after the first meteor crashes, the secondary effect of the Genjutsu will take effect.
Demonic, misshapen, horrendous creatures will emerge for the shadows, stumbling along with broken limbs. Some fall down and die along the way, others ignore their injuries and head toward the target. These creatures taken the image of the worst combination of things that the target can think of, making them seem precisely what they should seem like; not creature from this planet. The eyes will glow with the same green fire that the impacting meteors are covered in.
By the third post, the shadows will begin to grow hands, an influence that seems like it is from the radiation and abilities of the meteor and the creatures it carried down. It is by this time that a person specializing in Genjutsu will notice that it is a Genjutsu. Should the opponent attempt to break free without utilizing the correct terms (methods shown under Shishi's first path description), the Genjutsu will not end, having not been adequately dispelled, and will continue to attack the opponent.
If the target does not release the Genjutsu correctly, the hands will grab on to the target, holding them in place and keeping them from running while the creature approach them, and begin to devour the target alive. By the end of the 6th post, should the target still not be released, a meteor will crash down upon the target. This will, essentially "kill" the target in their mind, leaving them within a comatose state beyond repair when the illusion is removed.
Weakness: Not only does this technique affect everyone in the given radius, ally or enemy alike, it requires Shishi to remain unmoving and fully concentrated on the technique. It also doesnt affect a person who walks into the radius after the tecnique has been used.
Name of Weapon or Item: Trident/Sai Location: Normally stowed in Shishi’s belt. Description: Depending on which form suits Shishi at the time, this weapon can be used as either a polearm (Trident) or close ranged weapon (Sai). The weapon itself is very intricate, and Shishi’s predecessor, Mukuro,mentioned that it had something to do with the Six Paths. The weapon is also chakra conductive, allowing Shishi to apply Wind-based chakra to the tips, making them sharper. By thursting or slashing, he can also send out blades of wind 10 meters in front of him. Owner: Shishi Kazeryuu Rank: B-Rank History: Shishi first acquired this unique weapon from his predecessor, Mukuro, after he had unlocked the First Path in his right eye. From that point on, the weapon never left Shishi’s side. Appearance: Name of Weapon or Item: Hell Ring Location: Right hand ring finger. Description: This ring is aptly named the 'Hell Ring'. It has a passive ability, detrimental to all Genjutsu users, taking them into "Hell", in a manner of speaking. By creating a contract with the ring, which seems to have a unique type of conciousness on its own and required Shishi to give up part of his soul, the ring releases its ability to force other Genjutsu users to deal with their Genjutsu acting much like Shishi's own in battle. The Genjutsu become area of effect, affecting not only the target but eveyone within a 10 meter radius. Whatever Genjutsu is used, all will see it, even the user themselves. However, since this applies to all genjutsu users, the following effect occurs for everyone else. Should one of the Genjutsu specialists in the fight have a much stronger will than the other, or be not afraid of death, they can turn the genjutsu used on them, and send it back to the initial user, causing them to suffer the effects of their own technique. Due to the First Path Shishi has obtained, he gets an extra boost to this effect, making it easier for him to turn opponents Genjutsu's on themselves. Also, in order to turn th attack back at the initial user, one must expend an amount of chakra equal to the rank of the technique used. Due to the change in how Genjutsu is used, this normally gives Shishi an advantage in Genjutsu combat, having performed his illusions in this fashion all his life. As a secondary effect, this ring removes the need for the opponent to see Shishi's Genjutsu in order to be affected, instead allowing the opponent to experience vertigo, naseau, and any other feeling that would be associated the genjutsu. Owner: Shishi Kazeryuu Rank: A-Rank History: Appearance: Name of Weapon or Item: Vongola Guardian Ring Location: Right hand middle finger Description: The ring awarded to Shishi as he was inducted to the Vongola Family. By attuning his chakra to the ring, Shishi can produce flames that surround said ring. These are called Mist Flames, and are required by a few items to unlock their true potential. Shishi also gains nearly triple his chakra capacity. While this drops his control of chakra drops quite a bit, it doesnt affect Shishi as much as one would expect given his specialty is Genjutsu. Due to his ability to have his Genjutsu affect everyone, the more chakra he expends utilizing his Genjutsu, the stronger the illusion is. Due to this, his illusions take the strength of one higher of a rank, meaning S-Rank would technically have the power of S+-Rank, A to S, B to A, etc. While the other Vongola rings ay offer unique abilities to their bearers, the Mist ring only allows these few bonuses. Owner: Shishi Kazeryuu Rank: A-Rank History: Appearance: Name of Weapon or Item: Pentacle Necklace Location: Around the neck. Description: This is a unique necklace, one intertwined with Shishi's chakra system after many months of attuning his chakra to it. The necklace itself is A-Rank, due to its rarity, and also to the two unique abilities it grants Shishi. By applying a B-Ranked amount of chakra to the necklace, a field of chakra is expelled outwards, causing any jutsu using chakra, namely ninjutsu, C-Rank and under to be dispelled within a 5 meter radius. This only lasts for 3 posts, and can be used only twice a battle. B-Ranked justu and higher lose one rank of effectiveness by entering this field. The second ability is passive, but helps counteract the Vongola Ring control loss.By redircecting some of the excess chakra used in the jutsu back to Shishi, it helps maintain some of his chakra and not expend AS much on jutsu. Due to this effect, each Genjutsu requires the amount of chakra shown by the rank, and not the amount that would be required due to the power boost of the Hell Ring. Owner: Shishi Kazeryuu Rank: A-Rank History: Appearance:
Last edited by Caranore on Sat Jun 12, 2010 12:45 am; edited 1 time in total | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 10:47 pm | |
| Name: Six paths of Reincarnation Rank: D Type: Reading Material Natural Abilities: A small book found in the back of a library, strapped to a large amount of other books that were going to be burned.
The book itself goes through the detals of the Six Paths of Reincarnation, and how to obtain them. The book also lists the transformations that will occur to the readers body should they go through with these paths.
Eye of the Six Paths
Basics: As explained in the book, Koujetsu can send his form, both astral and physical, into the different paths. Each path has its own trial, and its own guardian, someone or something that guards the power that can be gained within. After rigorous tests, the guardian will declare the person who passes all of the tests, obtainer of this power. It is not a one person deal, anyone who passes the trials may gain this power. However, to avoid this, Koujetsu has burned the original book, and the trasncribed book has been placed in a storage seal in the Kazekage's mansion for safe keeping.
First Path: After traversing the first path, Koujetsu’s specialties switch from Fuuinjutsu/Ninjutsu to Genjutsu/Fuuinjutsu permanently. Losing the ability to utilize the Ninjutsu he had learned, Koujetsu is forced to spend the required time to train and learn Genjutsu before being able to be fully functional in a mission or a fight. Also, each jutsu he learns must be trained with a Genjutsu specialzed person, and the training word count must remain the same (no halving just because he has someone else helping him train).
This Kanji allows Koujetsu's illusions to take on a unique effect. If one can see the illusion, they are caught within it. This applies to allies as well as enemies. Due to the realistic nature of the Genjutsu and illusions caused by Koujetsu, simple Kai techniques and pain will not release the target from the Genjutsu, unless it is an excrutiating amount. If one tries to use Kai, they would need to expend an additional amount of chakra equal to their rank. After quite a few experiments, Koujetsu realized that this ability held true even when he had a different Kanji in his eye.
As a note: Everyone is initially caught in the illusions. However,as each illusion has a post length, those who specialize in Genjutsu can break free of the Illusions 1-2 posts earlier, depending on the rank of the Genjutsu used. Also due to the tricky nature of Koujetsu and his scheming mind, most opponents will not realize they are in a Genjutsu because he utilizes his Genjutsu like Ninjutsu.
Second Path: This Path is symbolized by the Kanji for 2 in his right eye. This path allows Koujetsu to summon up to the maximum amount of summons he can given his rank, at the chakra cost of one rank lower than necessary. He is also able to do this without hand seals, however this takes a full post to come into effect, and at the required chakra cost. However, by utilizing this Kanji, Koujetsu’s Fuuinjutsu specialty is limited to one rank below his maximum. (I.E. He can only use D-Rank Fuuin as a Genin).
Each summon is unique in its abilities, having no need to share in the specialization of the summoner, only the element. However, they do require blood of the user to be summoned, and depending on whch summon comes out, an additional sacrifice may be required. Another requirement is that the summons can only be mammals, or classified as beasts. Koujetsu has taken a paticular interest to primates for this summon, as they are more versitile than other animals. However, Koujetsu cannot summon the Boss Summon with this method, nor multiple A-Rank summons, limiting him to one A-Rank summon with his eye, or 2 A-Rank summons at once using hand seals.
Third Path: This Path is symbolized by the Kanji for 3 in his right eye. This path removes Koujetsu's ability to utilize chakra for anything other than close combat by force, changing his specialties to Taijutsu. No sub specialties are allowed. Due to being normally a support type, Koujetsu will be required to not only train for Taijutsu like he would in order to change his specialties, but post weekly training topics for physical training, otherwise he will lose the abilities granted tohim when utilizing this path, and will be required to train it all over again.
In order to activate this Path, Koujetsu must gauge his own eye, taking off the layer that shows whatever Kanji is currently active. By doing this and peeling the layer off, the Kanji for 3 appears, activating this path. As it is the most dangerous path, boosting ones physical ability to maximum allowed capacity within the limiters, Koujetsu can only keep this active for a total of 4 posts at his current rank. At Jounin rank, he can, provided he kept up with the training, hold this path up to 6 posts.
Due to this path removing all ability to use an other type of technique beyond Taijutsu, Koujetsu could theoretically open the first and second of the Gates, however learning to do so, and actually opening the Gates would put his body in a near critical condition when the Path ended, causing hospitalization for a week or greater (time is halved if a PC Med-Nin actively heals him).
Fourth Path: This Path is symbolized by the Kanji for 4 in his right eye. By activating this path, Koujetsu loses his ability to use Fuuinjutsu while it is active, and instead gains the ability to utilize Ninjutsu. As with the other paths, in order to fully utilize this one, Koujetsu must first train the required word count as if he is switching specialties. Every Ninjusu afterwards, including the ones he was already approved with, must be retrained. Even if they are being trained with someone else, the rqruied word count still must be met (no halving the training amount). However, he can only be affinitied to one of his two elements at a given time. Basically, he can either use water jutsu or earth jutsu, and not be able to switch between them. (this must be stated at start of activation on which element he is using).
Fifth path; This Path is symbolized by the Kanji for 5 in his right eye. By activating this path, Koujetsu's right eye undergoes a slght change, much different from the other eyes. The iris turns white, while the Kanji for 5 turns black in the middle of the eye acting as the pupil. Around the Kanji, multiple, smaller symbols for seals appear in Koujetsu's eye.
This Path allows Koujetsu to project seals from his eye, instead of needing ink. By forcing chakra into his eye, the projection burn a chakra symbol for the seal into whatever Koujetsu is focused on at the moment. There are set conditions to this ability however, and each use in a fight or out of the fight causes mental fatigue, only allowing 5 posts of continued usage, or 7 posts of usage on and off (2 posts on, 2 off, 3 on, 2 off, 2 on, done).
The seals that can be projected must be listed before the topic. If Koujetsu goes on a mission and lists 5 seals that can be projected, until he returns back to Suna from his mission, those are the only seals that can be projected from his eye. the other seals can be utilized in normal fashion. The same applies not only to missions, but a thread where Koujetsu merely is traveling. (IE. going to Kiri from Suna for dimplomatic reasoning. The seals stated at the start of the first post hold true until he returns to Suna, or his mission/travelling/whatever has been stated to end.)
Sixth Path: This path is symbolized by the Kanji for 6 in his right eye. This path is quite simple in its abilities. When active, it increases Koujetsu's chakra control immensely, knocking down the chakra cost to utilize his Fuuinjutsu/transformation techniques by one rank, excluding S-Rank. (Note: The seals are S-Rank, but the chakra needed to transform is C-Rank). This also allows Koujetsu to use a more precise amount of chakra when utilizing his Genjutsu, and not waste as much, however the Genjutsu will still cost the same amount of chakra as before. This merel ensures EXTRA chakra is not wasted.
Weaknesses:
First Path: All genjutsu affects everyone, be it ally or enemy. This makes it a very difficult specialization for Koujetsu to use on team missions, given that he could easily affect and halt his allies. He also must remain motionless during the Genjutsu when it is used, a movement would disrupt the chakra flow to the enviroment, causing the Genjutsu to break. Any ally or enemy that walks into the area after the Genjutsu has been used is not affected. Radius is 10 meters in every direction, so long as the opponent can see Koujetsu.
Second Path: Due to the weakening of Koujetsu's Fuuinjutsu during the path, he is also unable to summon anything that utilizes Fuuin while the Kanji is active.
Third Path: Extreemly dangerous and draining. Normally will put the user in the hospital for a week or more. Limited to 4 posts Genin rank, 6 posts maximum at Jounin. Cannot use any other specialty beyond Taijutsu.
Fourth Path: Limited to one element per activation. Cannot switch between paths to change elements when ever desired. When the 4th path is deactivated, the first path reactivates, and tehre is a 2 post cool down time before the 4th path can be reactivated.
Fifth Path: Koujetsu is limited to wahetever seals he has stated at the beginning of the topic. Lasts 5 posts total, although the rank of the seals that can be used increase with his rank, teh amount of times he can use his eye cannot. Should he try to extend the usage past the 5 posts, a blinding pain will erupt in his head, deactivating the eye entirely and leaving Koujetsu with a blinding migraine. Stunned for one post, loses 25% battle effiecincy (speed, strength, etc).
Sixth Path: N/A. All it does is it increases ability to manipulate chakra.
All Paths: All paths require one post to activate, except the third path due to its nature of release. Each activation takes an D-Rank amount of chakra, and a path can not be activated, switched, and then reactivated. Also, each path must be active 2 turns before switching to a different path is allowed.
Origin:
The origins of this book dates bac to the pre-ninja era, and in a temple honoring Buddah. The original transcript was merely a description of that Paths that each monk would undertake from one list to the next, allowing them to percieve what they needed to go through during their path to enlightenment.
After the Rokudo Sennin introduced chakra and the knowledge of manipulation into the world, a ninja turned monk got a hold of the book, and in his infinite curiousity, he managed to add to this book. Instead of travelling each path while being reincarnated, he developed a ritual that caused each monk to transcend every path in on life time at the cost of his life.
Having found the modified transcript and having the basic knowledge of chakra utilization, a select few monks were selected to under go this ritual. Only one survived, and he was the first person to have the 6 paths of reincarnation engraved into his right eye.
Feeling secluded and out of place at the monastary, the single monk who survived stole the book and left, travelling away from the monastary and to somewhere he may be understood, given his unique abilities. He didnt make it far however, the harsh weather outside of the temple killing him shortly after he left. The book was lost, or so it seemed.
However, in reality, the book was found by an aspiring librarian that was heading to Suna to manage the library there. Not understanding what was writting in it at the time, due to having very little knowledge of religions or chakra, the librarian kept the book for the sake of keeping it for many years. However, due to the increasing supply of books at the library hundreds of years down the road, the most recent librarian opted to throw it away, the dust on the old transcript showing that it hadnt been touched for ages.
The burn pile in the back of the library, sitting in the alleyway, was where Koujetsu found the book. The contents inside after a quic skim caught his interest, and he kept it, intent on reading and learning more about the book.
Misc:
Due to the possibilty that it would be assumed that I could go through and RP once for all of these traits, this section is now present.
First Path: Genin. Will recieve in the first topic to get rolling
Second Path: Genin. Recieve after the first topic of trying.
Third Path: Genin or chuunin rank. Will be recieved after the 3rd or 4th topic, depending on staff decision. After each topic, tehre will be a week long period of hospitilization before it can be attempted again.
Fourth Path: Chuunin Rank. Will recieve after 2nd topic trying to do so.
Fifth Path: Chuunin-Jounin Rank. Will be recieved after the third topic. 2 weeks of hospitilization due to mental trauma between each attempt.
Sixth Path: Jounin. Recieved first topic, then a week of hospitilization due to overloaded chakra coils.
Note: Before any moderator or administrator decides to just out right deny this, let me finish creating and explaining it before anything else. | |
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Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 10:49 pm | |
| Name: Spiritual Disturbance Rank: C-A Type: Fuuinjutsu Element: None Description: This is a unique seal, developed by Koujetsu in his attempts to provide greater support on his team. This seal needs to be applied to the targets body, easily done by Koujetsu as a small amount of ink to put on the opponent is highly unnoticeable, and it was highly unlikely that they would dodge it in the first place. Once the seal is in place, which takes a C-Ranked amount of chakra, a unique event will occur. - Quote :
- Since Chakra is the resulting form of energy when 2 other energies are mixed together, having those other 2 energies become more powerful, will in-turn make the Chakra more powerful. These other two energies are Physical energy, which is collected from the body's cells, and and Spiritual energy, which is built up through experience and meditation.
Therefore, practicing a jutsu repeatidily, will build up your experience, thus giving you more spiritual energy, and then allowing more Chakra to be created. Which as a result then allows you to do that same attack with more and more power. This same cycle applies for Physical energy, except this time, instead of doing things like meditation, you could say, do push-ups.
The process in which you mix these two energies together is known as Chakra Molding. And is explained in the show as seen below:
"Molding Chakra means to extract energies from both the body and the spirit, then mixing them up in your body. And the amount of each energy will differ from the type of technique you wish to execute. In other words, the mixing will be different. You are not able to use your Chakra effectively. Even if you are able to mold a large amount of Chakra, If you cannot control the balance, your technique will only be half as effective or not executed at all. Wasting energy will create a weakness of not being able to fight for a long time." Based on this description and knowledge of chakra, Koujetsu sought to design the seal to counteract the utilization of spiritual energy, as he did not want to dwell into the depths of the medical world to counter the Physical poirton of the chakra, which is derived from the cells in the body. So he took his way towards the use of absorbing and nullifying Spiritual energy. The first part of when the seal is placed is that the seal will essentially etch itself onto the body and embed itself. After it is embedded it will start to affect the chakra system draining the spiritual part of the chakra. This will only leave enough chakra to live on. After the seal effects the chakra system it will continuously drain the spiritual part of the chakra and essentially make it impossible to form jutsu. However the main effects of it come at different levels according to the levels of the user [See the table below] Rank | Effect | Genin | The effects at this stage causes the opponent to lose the ability to mold there chakra without increased mental concentration. It also completely gets rid of spiritual manipulation outright by itself. This causes any and all hand signs to be slowed down by 25% or the jutsu will not work. It also causes more chakra to be wasted in the process. | Chunnin | This level will cause the opponent to have to meditate before trying to utilize any of there chakra at all and will completely cut hand signs by 50% in speed and no type of spiritual manipulation will be possible outside of jutsu. | Jounin | This level of the seal will completely eliminate any ability to utilize jutsu or spiritual manipulation of any type. It leaves the opponent only able to utilize physical side of the spectrum. | [
The drawbacks of the seal are easily seen. First of all the seal must be placed through physical contact. The next part is that it requires a C-rank amount of chakra to place and another C-rank amount to activate the effects. It also only eliminates the effects of Jutsu that need Spiritual spectrum of chakra. It can not eliminate any type of Weaponry or Taijutsu so they have those abilities no matter what. | |
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Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 10:52 pm | |
| Name: Motion Explosion Rank: C Type: Fuuinjutsu Element: None Description: This seal acts much like a combination of the Alarm and Detonation seals mentioned above, except with a major exception. The alarm part of the seal sends a signal to the detonation portion, which will the cause the ground under the person detected to explodewith the power of a C-Ranked earth jutsu, or effectively 3-4 exploding tags (contraversial, but thats my opinion on the power level). The range of the seal is effectively 15 meters in every direction, and will go off if anyone not in the creators group. This is determined by having each party member provide a very small sample of their chakra as identification at the creation of the seal.
Once the seal explodes, a very loud concussive explosion also occurs, nearly causing te opponent to go deaf. This secondary explosion serves as the alarm portion f the seal, if the explosion was not enough to get the groups attention. Once both explosions occur, the seal will disappear, leaving no trace it was even around.
The seal costs a C-Ranked amount of chakra to activate, and 3-4 of them can effectively encircle a camping area, made by a team to rest for the night while on a mission. | |
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Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 10:52 pm | |
| Name: Communication Seal Rank: C Type: Fuuinjutsu Element: None Description: This seal is applied on to 4 people, but can be used for up to 8, allowing two teams to utilize this. What the seal does is allows a version of morse code, specific to Suna (and Koujetsu's team specifically) to be sent to all other personnel with seals on them, or by targetting a specific point on the seal, a specific person using coded chakra pulses. The pulses are nearly undetectable unless there is a senseor nearby.
The look of the seal will vary according to how many brother and sister seals there are. The seal itself is an inner circle, with anywhere from 3-7 triangles surrounding the circle, signifying the number of other seals currently in usage. The range extends up to 150m between transmitting seals. Between 150 and 175 meters 'static' occurs, disrupting transmissions. Anything past 175 meters will not be recieved.
Name: Underground Projection Rank: C Type: Fuuinjutsu Element: None Description: This seal is placed on Koujetsu to remove the limitation caused by the Underground projection Jutsu, allowing unlimited movement underground instead of a 6 foot radius. It also helps surpress his chakra signature while burrowing in order to provide a greater oppurtunity for a sneak attack. This does not work against sensors in the slightest. D-Ranked amount of chakra for every post after the second one that it is active.
Name: Senro Seal Type: Fuuinjutsu Rank: C Element: N/A Description: This seal is placed onto an opponent after physical contact has been made. It will utilize any excess chakra that the user expels which is from most Jutsus and stored chakra that was planted when the seal was placed. This seal will use this chakra to slowly send a chakra pulse that can be felt only by the user of the seal. This pulse can be felt from up to 50 meters away but it will weaken according to the distance. This weakening can determine how far they are and if there gaining a distance by the increase or decrease in the intensity of the pulse. The pulse is also in a special coded chakra that can only be read by the Ho-Mingu seal.
Name: Shea-do Vijon Seal Type: Fuuinjutsu Rank: C Element: N/A Description: This seal is placed on up to 3 different people and has 2 types of its use. As the name implies its to share vision and sight so there are two different types of the seal. The first type is the seal that is placed on a person who you want to share there vision with. When the seal is placed on the person it will essentially sink up to the retina of the eye and copy the light that it takes in. This seal will then send the light waves over as chakra for the receiving seals to decode. This takes a D-ranked amount of chakra per post from the sender as they share their vision, or in Koujetsu's case, only E-rank when he is in eagle form. (E-Rank in easgle, D-rank normally). Should the sender turn this ability off, the chakra cost is negated. A pulsse of E-Rank chakra to the seal will reactivate the ability.
The receiving seals are placed on the people the vision is to be shared with and is placed on the neck and is used to decode the chakra waves back into the light waves and send them to the retina of the receivers eye to be decoded. This can only be done if the receiver has there eyes closed. The reciever can turn on and off the transmissions as they want.
Name: Ho-Mingu Seal Type: Fuuinjutsu Rank: C Element: N/A Description: This seal is used along with the Senro seal and is used for homing attacks. By placing this attack on a person or on a item and then propelled or a jutsu is used that attack will follow the coded chakra waves. However the propulsion is only for how long the actual item or jutsu would be able to go so the homing seal is only good for either long ranged attacks or for short ranged attacks that need accuracy. The seal does this is by redirecting chakra but at the same time wasting none.
Name: Meimei Seal Type: Ninjutsu Rank: C Element: N/A Description: This seal is used to essentially absorb any residual chakra that is leaked from the user’s body and hide any and all chakra signatures from any dojutsu or ability of sensing chakra. The seal will also resend the absorbed chakra into the chakra systen at the cost of a E-rank amount of chakra every three post’s.. Its only ability is making them invisible to any type of sensing or chakra seeing abilites. Any chakra formed outside the body will not be hidden. Takes D-Rank amount of chakra per post active.
Name: Jutsu Sealing Technique Rank: C Type: Fuuinjutsu Element: N/A Description: One of the first techniques any sealing specialists learns is how to seal jutsu on paper or within an item. The Jutsu Sealing Technique allows the user with the use of two additional hand seals to seal away a technique formed moments earlier to be released at a later point either on command or after a set time limit. Jutsu can be sealed in all manner of objects but are usually sealed on to paper or inanimate objects. Where the justu has a directional component the seal should be considered the point of origin and any effect will eminate at a 90 degree angle from the seal. For example a fireball technique sealed so will erupt when activated shooting off at a 90 degree angle to the seal itself. Sealing a jutsu costs an additional C ranks worth of chakra on top of the cost of the jutsu itself. S Rank techniques can not be sealed in this way. While quite possible, it is not permissible for balance reasons to carry sealed jutsu on ones person ahead of a missions Owner: Hugh
Medical/Bastardized Use: N/A | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 11:00 pm | |
| Name: Water Gourd Rank: D Type: Supplement Natural Abilities: The gourd was bought by Koujetsu, and had seals placed inside it by the Fuuinjutsu masters who created his bloodline, in order to allow Koujetsu to utilize his Mizu affinity while in Suna. THe gourd itself is unremarkable, except that it seemingly never runs out of water. This is due to the Mizu Seal that Koujetsu designed and placed inside of it. Seal Info: Mizu Seal This seal was designed in order to have an ample supply of water at all times without the need to waste chakra on creating it, especially since he lives in Suna. The seal itself is quite simple. Any water generated by the Generation Seals is stored in this seal, giving a near infinite supply of water that Koujetsu can use, merely by releasing the seal. This takes an E-Rank amount to srelease the seal, but D-Rank amount to reseal the water. Should the Chakra storage seals be used, the Mizu seal will convert that chakra to water, each seal holding enough chakra to create up to two gourdfuls on their own. Seal Info: Chakra Storage These seals were designed to supply Koujetsu's Mizu seal with chakra during long periods of fighting. They each hold approximately 1/2 of his chakra, bringing their total up to 100% of his own chakra capacity stored. They cannot be accessed by Koujetsu to restore his chakra, only utilized for the water seal. They each take a full day to charge, so if it runs out, Koujetsu must spend 2 days recharging them, one day per seal. This is to ensure he doesnt die from chakra exhaustion. The chakra stored is enough to replenish his gourd 4 times before being fully drained. These are used in times of emergency only, and releasing the seal takes a toll (D-Rank) on Koujetsu's chakra capacity. Seal info:Generation seals Theese seals were devloped and designed to collect moisture from the atmosphere and convert it into water, placing it in the water seal inside Koujetsu's gourd, allowing him a near infinite amount of water. This seal, however, does not work well in Suna, due to the dry nature of the area. Name: Speed Boards Rank: C Type: Supplement Natural Abilities: This board was made by Koujetsu as one of his placcement tests given to him by his Fuuinjutsu masters. The board itself is a normal snowboard, bought from Kumo due to them having the snowy peaks and snowboarding oppurtunities in the mountains by their country. It was then modified with a seal that strengthens the item in question, giving it increased resilience and durability, something necessary for the harsher climate and grinding ability of the sand in Suna. A second seal was then added to the bottom of the board, a minor repulsion seal, which allows the board to float 3-4 inches above the ground, in a general area. So if a pot hole was in the middle of the board, the board wouldnt sink unless the size of the pot hole was greater that the entire length of the board. This seal allows the user of the board to move down the dunes and hills with great ease without running the risk of tripping and falling. Of course, there is always the risk of running head first into an object, but most people should have moved out of the way before crashing. A final and third seal was then added to the bottom of the board also, but applied in a weird way. The seal itself was applied on an angled surface, very minimal as to avoid collisions with the ground. The seal allows the user to push a D-Ranked amount of chakra into the seals, as there are two, to allow propulsion across flat, or elevated lands at the same pace. The propulsion method decreases the travel time needed to cross countries by 2 hours. In order to travel alog flat surfaces, C-Ranked chakra output is required per post. Should the user wish to reduce the time by another 2 hours, a B-Ranked amount of chakra output is required per post. This board does not work over water, nor canyons. So when jumping over a canyon, it would be highly advisable to land on the other side. Currently there are only four boards in production, those four boards being part of Koujetsu's genin team. | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 11:01 pm | |
| Name: Enrique Physical Description:Summon Requirements:Normal Summon requirements; Chakra and blood Species: Primate Rank: C-Rank Story: Enrique was one of the first summons from this contract that Ryuu summoned, using the scroll he found in the back of the Narame compound. Finding the idea to summon primates a rather attractive one, he quickly signed the scroll and attempted to learn the jutsu. After much trial and error, Ryuu finally summoned Enrique, a powerful, but dimwitted gorilla, who only relied on brute force to get things done. Special Characteristics:DimThe character is as stupid used box of hammers. Perhaps he was dropped on his head as a child, suffered an exotic brain fever from which he never recovered, or was simply born dim. Elemental Affinity: Hariton Clan: Narame Specialty: Taijutsu Jutsu ListN/A Styles:Name: Karate Rank: D Type: Taijutsu Style -- Taijutsu User's Only Element: None Description: Karate is mainly used for self-defense; based mainly on stopping power. It involves Vigorous arm movements to enhance cardiovascular fitness and upper body strength. Karate users are usually known for abilities to break wood or cement blocks with their hands; this is primarily for showing off; but can be used in certain situations. This style requires lots of upper-body strength and quick reflexes, but any normal person could learn this type of style without real training. Name: Jose Physical Description:Summon Requirements: Blood and Chakra Species: Primate Rank: C Story: After summoning Enrique, the next one to be summoned was Jose. Ryuu accomplished this by utilizing less chakra than he id with Enrique. Jose wasthe next to appear, flinging a handful of mud at Ryuu. A quick beat down occured, and Ryuu and Jose came to an understanding. Special Characteristics:AmbidextrousThe character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent. Elemental Affinity: Doton Clan: Narame Specialty: Ninjutsu Jutsu ListName: Retsudo Tenshou - Revolving Split Earth Palm Rank: C Type: Ninjutsu Element: Doton Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Name: Doro Gaeshi - Mud Overturn Rank: C Type: Ninjutsu Element: Doton Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. Name: Alejandro Physical Description:Summon Requirements: Blood and Chakra Species: Primate Rank: B Story: Will be Rp'd out. Special Characteristics:Able BodiedThe character is in excellent physical shape. He heals quickly and is seldom ill. AmbidextrousThe character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent. Elemental Affinity: Fire Clan: Narame Jutsu ListName: Endan - Fireball Rank: C Type: Ninjutsu Element: Katon Description: Katon • Endan is a Ninjutsu technique utilizing the Fire Element. This jutsu allows Jiraiya to emit a jet of fire from his mouth. While not stated, this is probably the same or a similar jutsu to the one Jiraiya uses in conjunction with Gamebunta to do Gamayu Endan. Name: Goukakyuu no Jutsu - Great Fireball Technique Rank: C Type: Ninjutsu Element: Katon Description: Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Rank: C Type: Ninjutsu Element: Katon Description: Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. Name: Gouryuuka no Jutsu - Great Dragon Fire Technique Rank: B Type: Ninjutsu Element: Katon Description: Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete. Name: Dai Endan - Great Fireball Rank: B Type: Ninjutsu Element: Katon Description: Dai Endan is a Ninjutsu technique utilizing the Fire element. Jiraiya will first gather the fire into his mouth and then spew a giant breath of fire constantly at his opponent. Name: Esperanza Physical Description:Summon Requirements: Blood and Chakra Species: Primate Rank: C Story: Will be RPed for Special Characteristics:AmbidextrousThe character is equally adept at using either hand. Although ambidexterity is rare at birth, it can be learned. Most duelists spend their whole lives refining this talent. Elemental Affinity: Earth Clan: Narame Specialty: Taijutsu Style:Name: Kung Fu Rank: D Type: Taijutsu Style -- Taijutsu User's Only Element: None Description: Kung Fu literally "snake fist," imitates the movements of snakes. It is a style of Sholin Boxing. Proponents claim that adopting the fluidity of snakes allows them to entwine with their opponents in defense and strike them from angles they wouldn't expect in offense. The ability to sinuously move, essentially by compressing one's stomach/abdominal muscles, is very important. Footing is quite grounded. The stancework is fluid in order to maximize the whipping potential of any movement. This necessitates building a strong spine to contain the power and strong fingers to convey the strike. Jutsu ListName: Konoha Reppuu Rank: D Type: Taijutsu Element: - Description: A counter attack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent. Name: Konoha Senpuu Rank: D Type: Taijutsu Element: - Description: A 360º spinning kick on the air in which the user will attempt to send an enemy flying. Name: Konoha Shoufuu Rank: C Type: Taijutsu Element: - Description: A rising kick that has the enemy’s chin as a target, used to disarm or rising him up for an air combo. The user will lower their body before performing the kick, allowing them to launch the enemy more efficiently. | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Apr 24, 2010 11:27 pm | |
| As you may imagine the snake stays close to the ground, and so there are plenty of low stances which require strong legs to hold. A person fighting in the snake style will generally keep out of the way of their opponent until they see the perfect opportunity, and will then go in with a 'venomous' attack that will finish the fight in one move. The snake is very good at fighting dirty and will not hesitate to strike to the eyes, groin and other soft target; he is a master of pressure point fighting and often strikes with the fingers using an open hand. This style is often favoured by smaller fighters when fighting someone with a longer reach.
Tiger The tiger is a powerful and aggressive animal, and this style of kung fu follows after these traits. It is often favoured by larger more powerful fighters who wish to make to most of any strength advantage that they may have over a smaller opponent. It is full of large powerful knockout punches and kicks. The specialist hanform of this style is the tiger claw, which can be used both for grabbing an opponents limbs and for clawing attacks. A typical claw attack would be to strike to the head with the palm of the hand and then claw the face with the fingers to bring them down.
Crane The crane is the most graceful of all the animals, and is very beautiful to watch. It is well suited to tall slim people wih long limbs, and uses swinging and whipping movements of the arms to strike. The specialist hand-form here is the crane beak, which involves holding the thumb against the other four digit for a focussed attack. The crane is very good as a 'short range' style for when two fighters are right on top of each other, and has a unique defensive style which involves hooking attacks away and trapping them using the crane beak hand-form.
Leopard The leopard is the most athletic of the animals. You have to be very fit to excel in this method of fighting, as it requires constant movement. It is known for its devastating speed, particularly in delivering combinations of strike in quick succession. The leopard hand-form strikes using the middle set of knuckles, rather than the bottom ones which are used in an ordinary fist, which is primarily to fascilitate the fast combination punches, but is also good for focussed attacks against soft targets.
Dragon This most mysterious of beast also has the most elusive style. On the face of it this style will sometimes seem slow and gentle, almost lazy, but just like the similar movements of tai chi this masks an awesome power. The dragon teaches you about internal 'chi' energy, and how to focus the mind in combat. The dragon is good for fighting multiple opponents, as it can change direction quickly and unpredicatably without losing any momentum. The dragon is a very efficient style, which does not require great strength, speed or fitness, and so it is often favoured by old masters who are well past their physical peak, but who know that through the dragon their knowledge and wisdom will more than make up for this.
Muay Thai
Description With techniques including kicks, punches and the extensive use of knees and elbows, Muay Thai is often referred to as the science of 8 limbs. It is an effective and brutal martial art originally from Thailand. Muay Thai distinguishes itself from western kickboxing and other standup martial arts by 3 things: the clinch, the Thai low kick and the Thai roundhouse.
The clinch includes some stand up grappling, where the fighter tries to control the opponent’s head and use knees and elbows in this close range to inflict damage. The Thai low kick involves kicking the opponent's outer thigh with the upper part of the shin. To perform the Thai roundhouse kick, the entire body rotates from the hip and the leg is straight and"locked" just as it makes contact with the opponent. Other standup martial arts, have the tendency to utilize "snappy" kicks, which are faster but less powerful or menacing. It has been said that getting hit with a Thai kick is analogous to being hit by a baseball bat.
Jujitsu
Jujutsu (柔術, jūjutsu?) listen (help·info), ("jujitsu") or Jiu-Jitsu, literally meaning the "art of softness", or "way of yielding", is a collective name for Japanese martial art styles including unarmed and armed techniques. Jujutsu evolved among the samurai of feudal Japan as a method for defeating an armed and armored opponent without weapons. Due to the ineffectiveness of striking against an armored opponent, the most efficient methods for neutralizing an enemy took the form of pins, joint locks, and throws. These techniques were developed around the principle of using an attacker's energy against him, rather than directly opposing it.[1]
There are many variations of the art, which leads to a diversity of approaches. Jujutsu schools (ryū) may utilize all forms of grappling techniques to some degree (i.e. throwing, trapping, joint locks, holds, gouging, biting, disengagements, striking, and kicking). In addition to jujutsu, many schools teach the use of weapons.
Karate
Karate (空手?) (Japanese pronunciation: [kaɽate] ( listen), English: /kəˈrɑːtiː/) is a martial art developed in the Ryukyu Islands in what is now Okinawa, Japan. It was developed from indigenous fighting methods called te (手, literally: "hand"?) and Chinese kenpō.[1][2] Karate is a striking art using punching, kicking, knee and elbow strikes, and open-handed techniques such as knife-hands (karate chop). Grappling, locks, restraints, throws, and vital point strikes are taught in some styles.[3] A karate practitioner is called a karateka (空手家?).
Taikwondo
Taekwondo tends to place more emphasis on the sport aspect of martial arts. Taekwondo is more of a long range fighting style, due to its use of more kicking than striking. Board breaking is used in belt grading in Taekwondo, to show the power of the techniques being taught (Kyokushin Kai is another martial art that also adheres to this practice).
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| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sun Apr 25, 2010 12:07 am | |
| Weaponry:- Spoiler:
Name of Jutsu: Hermes Wind Rank: B Range: 5-10 meters Type of Jutsu: Weaponry Users: Shishi Kazeryuu Element Affinity: Wind Training Link: N/A
Description: By channeling wind based chakra to the edge of the trident, Shishi can not only enhance the piercing and slashing power of the blade, but also fire the wind off in sharpened forms, much like the size of a Kunai.
By thrusting the trident in a spearing manner, 3 kunai sized bursts of wind can be shot in a straight forward direction, lasting 10 meters before dispersing. This allows Shishi to inflict damage without actually touching the enemy.
By slashing with the trident in a sword like manner, Shishi can create wind blades that are shot in a straight forward manner, lasting 10 meters before dispersing.
Weakness: Requires a trident like polearm
Name of Jutsu: Posiedons Wrath Rank: A Range: 10+ meters Type of Jutsu: Weaponry Users: Shishi Kazeryuu Element Affinity: Water Training Link: N/A
Description: By channeling water based chakra throughout the Trident, Shishi can cause the trident itself to change shape. It can extend in length or width, or shrink. The trident can also become very flexible, allowing Shishi to wield it like a whip, or converge all of its points into a spear or javelin form for throwing.
When the trident is used as such and thrown, the very end of the weapon is caught by Shishi. This allows the trident turned javelin to extend anywhere from 10-15 meters in length, progressively becoming weaker as the distance extends. By having the end of the trident in his hand while it extends, Shishi can recall the weapon back to its normal length and shape at any given point.
Another unique attack is allowed when Shishi channels the water chakra to the tips of the trident. By condensing the water at the tips into three large orbs, Shishi shoots them off at the opponent. However, unlike other techniques, theorbs stop at approximately 5 meters, and begin expanding. Once the orbs reach one meter in diameter every which way, caused by the absorption of the water in the air, they explode outward.
The highly pressurized water extends another 15 meters outwards, creating a wall of water that encircles Shishi (3 orbs surroundng him, expelling water to create a complete circle) for 1 post. While it is possible to get inside, it is highly unadvisable as the water is pressurized to the point where if it connects with a limb, said limb will probably break.
Weakness: Requires a trident like polearm.
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| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Tue Apr 27, 2010 11:27 am | |
| Name: Arashi (Tempest)
Rank: S-Rank
Type: Ninjutsu
Element: Wind
Description: Arashi is aptly named, being able to cause wide and mass destruction. A small orb is formed in the users hand, a layer of condensded chakra on the outside, and a large amount of wind chakra on the inside. The wind chakra is condensed to the point where should anything penetrate, or distrurb it, the entire thing will become unstable should Ryuu NOT be concentrating on it at that point in time. While in the orb, the wind chakra swirls and swirls, creating a mini tornado or hurricane with the air inside.
Once the orb is formed, Ryuu has 2 options. He can throw the orb, using wind chakra to push it farther. Once the orb collides with someone or something, or lands, the orb will burst. The condensed wind chakra inside will tear through the layer of regular chakra, and mix with the regular air. Shortly after the minor explosion from the wind chakra escaping, the mixing into the air will cause a very large and destructive tornado or, if there is enough wind chakra, a hurricane. once formed, either natural disaster becomes real, and stops being chakra based. Depending on which on is formed, the storm will last for 3 posts as a tornado, or 5 posts and a class 4 hurricane. If the air is very humid when the orb was formed, and excessive amounts of moisture were present in the orb at the time of release, only then will the hurricane form.
A variation of this technique is for Ryuu to make a very small orb in his hand, and then crush it, manipulating the wind chakra inside to increase in speed and swirl arounf his hand, creating a mini-tornado. The tornado will swirl and pick up minor rocks and items, spitting them every which way, and can absorb and incorporate up to C-Rank Wind, Earth, Water, and Lightning techniques, and D-Rank Fire. The tornado will begin spinning with those elements, but only for a short period of time, 2 posts (one to gather, one to attack). When the tornado is formed, Ryuu will normally speed at the opponent and strike at them, be it a fist or an open palm, alowing the rocks and small items (shuriken included) to attack the opponent and grind away. A full contact blow will, of course, knock back the enemy. The swirling wind will also disrupt their hearts rhythm, making it harder for them to stand back up or move.
If fire is incorporated, the opponent will suffer minor burns.
If water is incorporated, the area where the opponent was stuck will bloat, causing mobility around that area to be limited.
If earth is incorporated, a larger area of grinding wil be felt, and with more force, most likely stripping away part of the skin.
If lightning is incorporated, and Ryuu manages to hit a nerve center, then movement in the surrounding area will be disconfigured. A direct hit on the arm for example will cause the forward impulse to move the arm back, and vice versa. Those pulses will all be scrambled for 2 posts.
On the downside however, this technqiue takes a very large amount of time to form. For the large form, it will take 3 posts. One for creation of the orb, one for the orb being thrown, and one for the storm to be fully formed. This will also take about 40% of Ryuu's chakra and is best used with a team.
The small form takes one post to form, but it takes 20% of Ryuu's chakra. He will also be harmed by the elements absorbed, and be unable to use this technique for another 3 posts once completed. The effects of this technique will strain his chakra coils to such an extent that using the technique again any time before the 3 posts are up will risk completely destroying the chakra coils in his arm.
The large version will take 5 posts to cooldown and reuse after the storm has run its course, but using it a second time will require an additional 5% chakra
Link: (When making new jutsus you must train them. Read the Training Page in rules. post the link here for admins to check) | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Thu Jun 10, 2010 11:28 pm | |
| Name: Decalogue sword Appearance:History: Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: this first form it has is a regular sword which is head and sharp. what it doesn't cut it bludgeons the hell out of making it his go to weapon when he can't afford chakra loss Name: Explosion Appearance:History: Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: This sword's main power is an explosive touch. the explosion is E-rank and causes no real harm unless it actually contacts a body part. overusing this sword causes Chakra draining and if not used correctly the explosions can be close enough to hurt Ryuu. Name: Silfarion Appearance:History: Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: This sword allows the user to become extremely light, granting great speed and the ability to create blades of air for long-ranged attacks (e-rank damage). Silfarion can also be used with Explosion to create a special attack called "Bombing Dive" ("Twelve Wings of the Explosive Dragon" a C-Rank explosion) which fires explosive blades at the enemy. However, the Silfarion is relatively weak as a mêlée weapon and is no more than a normal sword for attacking. This form also allows Ryuu to catch his opponents unaware Name: Runesave Appearance:History: Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: Runesave allows Ryuu to seal elemental attacks of C-rank or lower to avoid damage. this can also be used to store chakra and break genjutsu above Tsukiyomi level but has a major chakra cost. to seal anything he must expend the same amount of chakra as the creator used to make the attack. Name: Blue Crimson (The dueling dragon pair) Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: The Ten Commandments splits into two blades with one having the properties of fire and the other having the properties of ice. The fire and ice can also be used as ranged attacks. To use the sword to its full potential, the user needs to be ambidextrous, making this sword hard to use for Ryuu since he is right-handed. This sword is also useful in fending off attacks from two opponents simultaneously The Ice sword can cause freezing effects allowing Ryuu to freeze cuts or broken bones in place to make them usable until a fight is over and he can heal them properly. The Fire sword is his Go-To Fire weapon as it can use A-Rank Fire attacks (Chakra exhaustion is a huge factor here) and can fling C-rank Fire attacks (Again Chakra exhaustion) Name: Mel Force (The Air Blade) Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: The sword of air, this form allows the user to fire powerful bursts of air at the enemy to blow them away (weak against fire attacks and blasts a c-rank gust of wind up to 40 MPH) Name: Gravija Blade Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: An incredibly destructive sword that is able to cut through very hard things. However, the tradeoff is its extremely heavy weight and thus requiring great strength to use. Although more powerful than Explosion, it's a very difficult blade to utilize. Ryuu usually jumps/swings up before switching to Gravity Core for maximum damage. Name: Solarus Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: A sword whose blade is composed purely of Light, the holy light generally dispels Genjutsu (A-rank and lower) with ease. this sword can also fire off multicolored chakra bursts for longer ranged attacks (C-rank) Name: Sacrifar Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description: The most destructive of all the forms, Sacrifar is a frightening blade of bloodlust that trades the user's emotion and will for the power of Carnage. As the sword was made for Ryuu, he can remain in control for about two posts during which time he can sustain heavy damage and block most pains. the sword will take over the user After the second post. If the sword takes over Ryuu's will will be broken and he will be unable to move for two posts and unable to use his sword during the next four Name: Jouteiraito ~ Light of a god Appearance:History:Ryuu found this sword, among the others, traveling the world. They were standing upright in the shape of a cross, compelling Ryuu to choose them as he stared. These were his first swords, and the ones who gave him the name Kamikaze. Description:This is the most powerful of the sword's forms and has the abilities of all nine other swords. the user becomes able to quickly shift in and out of any sword in the set and can combine their powers together to form a few new attacks. the drawback is that Ryuu experiences massive chakra drains if this is used for more than 2 posts and automatically reseals to the first default form on the third post. there is also a five post cooldown before it can be used again and it can only be used twice per battleHere are the attacks he can use; - Explosion + Silfarion - "Silver Drive" or "Twelve Wing of the Exploding Dragon":
The most commonly used combination technique. twice per battle with a five It creates twelve swift explosions that Ryuu normally uses to quickly take out a large number of foes. (twelve A-rank blasts) twice per battle five post cooldown between
- Runesave + Melforce - Runeforce:
Creates a tunnel through fluids. For the duration of the ability, the fluid will not flow into the tunnel allowing Ryuu passage.
- Explosion + Blue Crimson - Dual Explosion:
Basically a double Explosion. It is likely this is more focused and thus more powerful attack than Silver Drive. (twin S-ranked blasts) Once per battle
Retrieved from http://ravemaster.wikia.com/wiki/Ten_Powers and modified to fit Naruto History will be added at a later time for these swords | |
| | | Caranore Missing Nin
Posts : 436 Join date : 2010-04-13
| Subject: Re: Caranore Storage Topic Sat Jun 12, 2010 9:57 pm | |
| - Quote :
- http://thedarkblade.com/wp-content/uploads/adventchildrenbustersword_2.jpg
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