[quote author=taku board=charactersubmission thread=16139 post=90656 time=1275585724]
Name: Mewmon
Gender: Male
Personality: Mewmon is a very gentle person over all. It does not like conflict in its rookie form, as it is really not all that powerful. Most of its abilities rely on getting away due to this. It likes to play and have fun and is very friendly. It is very caring and will cry for lost friends with out inhibition, even in front of a large group of people.
As it evolves, Mewmon retains its gentle and compasionate nature. However, it does develop a strong sense of battle and becomes much much stronger. During battle it becomes no nonsense and typically only fights for a specific reason or to defend itself from an attacker. It still does not quite enjoy battle, but will with out hesitation and is much more inclined to do so. Nothing will keep it from doing the right thing, even it means going back into an egg for a time because of it. It has no inhibition when it develops past being stuck in the Mewmon stage.
History: Mew has not been around for very long, not in this cycle anyway. It was born into a small village of digimon and was taken care of by an unknown digimon of Ultimate level. The two were as close as parent and child and cared for one another greatly. One day though, his carer had to leave to defend the small village, and did not come back. Saddened by this loss, Mewmon traveled to a forest to live by himself and ran away from the memories.
And so he lives on his own, taking care of himself. Not much has happened thus far in his life, and he is currently with out friends or much of a past. He has begun a search for a way to grow past his current state to live up to his once "father's" name. His only wish is to honor that digimon through his actions in this life cycle. The rest is yet to happen.
Personal item:Rookie: Mewmon (Mm - You - Mon)
Attribute: Vaccine
Type: Psychic Kitten
Appearance: Attacks: TeleportationUsing this ability, Mewmon has the ability to teleport to any place that it can see with its eyes. To do this they will have to focus on the desired destination, close their eyes, and then will all there data to that one spot. The user will then pixilate into nothingness, and reform in another area, at first pixilated and then gaining substance. This takes considerable amount of energy and can only be used up to three times per topic.
SynthesisThis attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Mewmon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Mewmon. It is also useful in successfully nailing multiple enemies with afflictions.
BarrierThis is a defense and attack move all in one. Mewmon will focus and cause a pink orb to form around it that extends two meters from its body in all directions. This creates an imperfect all encompassing defense around him. This is durable against all rookie and In - Training attacks. Against a champion level attack, it will shatter the barrier but be reduced in its power and only be effective as a rookie level attack. Against any higher level attack, this barrier will be shattered and do nothing to change the effectiveness of the attack. Mewmon can also use this barrier to phsyically bash into opponents/obstacles in which case it would be an offensive maneuver. Duriation per use: 5 posts.
Passive Abilities: Mewmon can float along in the air, basically flying with out wings. This is thanks to its psychic nature. This grants Mewmon great acrobatics while in the air and gives him a wider area to battle in. It also provides a potential escape route from enemies who can not fly. Also he can not speak but he can hear and coomunicates through a series of "mew's" and body language
Armor Digivolution Champion: Amazmon (Am - Uh - z - Mon)
Attribute: Vaccine
Type: Psychic Feline Warrior
Appearance: Attacks: Destructor ArcThis attack uses Amazmon's sword in conjunction with his psychic powers. First the white part of his sword will glow a bright blue color. He will then slash the sword straight down or straight across or in any other way in a wide arc which will unleash a blast of blue energy in the shape of a 9 foot arc. This attack is fairly damaging and can also be used to intercept oncoming attacks from an opponent.
Shining RainAmazmon will again use his sword in conjunction with his psychic powers.His sword will glow blue and he will swing it in an arc as he does with Destructor Arc. However, instead of the arc going out towards his enemy right away, it will stay stationary in front of him. It will then break apart into several sections shaped like needles. The needles will spread into a wall in front of Amazmon, 5'x5'. He can then send any number of these needles in any direction with hand movements. However, he can not control them once he sends them flying, so once they fly outward, their predetermined path can not be changed.
Synthesis This attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Amazmon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Amazmon. It is also useful in successfully nailing multiple enemies with afflictions.
Passive Abbilities: At this stage in the evolution process, Amazmon begins to obtain more psychic abilities. The first being that he can manipulate his sword with simple mind control and hand motions, extending the reach of his basic sword attacks greatly, to any place he can see. Also, he is able to use telepathic speech to communicate with out speaking allowed, allowing him to focus certain messages to only one or a select few people, and it is much easier to be secretive.
Champion: Felimon (Fell-I-Mon)
Attribute: Vaccine
Type: Psychic Feline
Appearance: Attacks: Cats Eye ControlThis attack comes from the large purple stone attached to Felimon's neck. From this stone will come up to five purple blasts per use of the attack, (can only be used every 3 posts). Each of these blasts will hit a different object, so long as it is not an object and not a digimon or a tamer or any other human. Felimon will be able to control it with psychic abilities and flicking motions with his tail. The object will glow pink, signifying that it is under Felimon's influence.
Roar of MaliceIn this attack, Felimon concentrates psychic energy to his mouth and when he opens it, a stream of needles shaped psychic energies will erupt from his mouth to bombard an opponent. A variation of the attack will unleash a wider ranged attack that can hit multiple enemies in the form of a roar. The air affected will turn a slight pinkish color during the attack. Anyone caught in this blast will be slightly disoriented, opening up for a follow up attack to nearly guarantee its effectiveness.
SynthesisThis attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Felimon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Felimon. It is also useful in successfully nailing multiple enemies with afflictions.
Controlling BreathUsing this attack, Felimon will create a pinkish colored cloud that will come from its nose and wrap around a certain digimon or tamer, or multiple if more time allows. If this cloud successfully surrounds them it will enter into their brain and give Felimon control of them. However, to do this is usually quite difficult unless the person isnt aware that they are being put under, or are willing to do so. The whites of the controled ones eyes will glow pink signifying they are under his control.
Passive Abilities: Like previous evolutions before him, Felimon can speak telepathically with other digimon and tamers, as well as float along in the air. He is also quite larger then rookie form, Mewmon, and can be used as a steed to be ridden long distances. Finally he can also create after images of himself, which will continue to move etc at Felimon's psychic will, but will be completely intangible or harmful.
Armor Digivolution Ultimate: Warfelimon (War - Fell - I - Mon)
Attribute: Vaccine
Type: Psychihc Feline Warrior
Appearance: Attacks: Grand Destructor ArcThis is a more powerful version of Amazmon's Destructor Arc. Using his four blades, (Two Swords, two daggers), to create four different arcs in front of him by slashing all the blades at the same time. This will create an 8 pointed star shape that will umbrella and bend outward. As soon as the motions are made, the arc will shoot out towards the enemy and pummel them. It can pass through to hit up to one more person or digimon behind the intended target, but this will decrease damage done to the first target. It will blow back or apart anything it hits. The arcs will be black.
Piercing BlowThis is an attack Warfelimon uses with one of his daggers. To prepare for the attack, a black line of energy will come from the hilt and along the indented line engraved into the center of the blade, until it reaches the daggers tip. At any point this can be unleashed in a thin beam blast. It is a piercing attack that is capable of piercing any deffense and must be avoided. Due to the thin size of the blast, this isnt altogher difficult. Also, due to the build of preassure caused by holding back the energy at the tip of the blade, it creates a small burst of a powerful air gust when released, so if done in point blank range, it will also blow back whatever it hit.
SynthesisThis attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Warfelimon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Warfelimon. It is also useful in successfully nailing multiple enemies with afflictions.
United BarrierThis is a more focused and much more durable version of Mewmon's Barrier attack. This can be done two different ways. Usually it uses two arms which become crooked at the elbow. Warfelimon then focuses his psychic powers around those two to create a jet black shield of energy which is capable of defending against most attacks. It can take up to two hits from an ultimate level attack, shattering on the second one. It can also be used in a stronger form of the attack by having all hands free and placing all four in front of himself and concentrating his energy on them, creating a shield that is both wider and taller then he is. This shield is capable of stopping 4 Ultimate attacks before shattering, though it is typically used to only block one attack at a time. It is strong enough to reduce 1 Mega level attack to an armored champion level attack. This will shatter the shield but the damage taken will be considerably less. It can also be used to rush and smash into the target, causing heavy trauma damage.
Passive Abbilities: Warfelimon has a few passive abilities that make it quite unique. This begins to show off his true potential which is unlocked in later evolutions. The first is like before, he can communicate telepathically. Also the power to control select things with is mind is shown again. He can control his swords of course with his hands to extend their reach. Also he can control any other object which is not a digimon or a tamer, limited to one object per hand and even one with his tail.
Ultimate: Psyfelimon (Ss - Eye - Fell - I - Mon)
Attribute: Vaccine
Type: Psychich Feline
Appearance: Attacks: SynthesisThis attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Mewmon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Mewmon. It is also useful in successfully nailing multiple enemies with afflictions.
Shadow BallPsyfelimon's main attack is fairly potent and a difficult one to deal with. It concentrates a great deal of psychic energy into a condensed ball. The energy with in the ball is so great that it cackles with electricity along its outer edge and also has an aura around it. The energy is gathered by using both hands to channel, and is then thrown at an opponent etc. The ball will, upon hitting the target, will explode outward, showering them with an extreme amount of energy. Anything rookie or below will be destroyed if hit straight on. When it hits it spreads outward, so a direct hit is not needed, though the power of it hitting indirectly is significantly less.
Dense Dome of FortitudeThis is a more powerful version of Mewmon's and Warfelimon's Barrier techniques. It mixes in the capacity and power of the two and combines them for a frightful combination of a defense. LIke Mewmon's, it is all encompasing, creating a full circular barrier around him, extneding from his body by 3 meters. It however, is much much stronger. It is black, like Warfelimon's, but is more densely concentrated, making it stronger. It can take several ulitmate level attacks, and can also take up to one mega, which will shatter it, but will also reduce it to a rookie level amount of damage, boasting its great defense. Also, like Mewmon's, it can be used offensively to bash into an opponent, dealing major trauma damage.
Darkness Dragon PursuitThis is a devestating attack of Psyfelimon's, and also one of his favorite. To begin with, he will concentrate a large amount of his psychic energy to his hand which will form a dragons head around his open hand. When he has gathered enough energy, he will unleash it, and it will come off his hand, but stay connected by a snake like "body." The Dragon will be black and appear as though it were made of fire or similar substance. It is used to ram straight into the opponent and will cause major damage if it hits.It can be controlled different directions as long as it stays connected to his hand. It can be disconected and used like a projectile, but in this case, it can no longer be controlled. It is sustained until it either hits a human/digimon or 5 posts pass.
Passive Abilities: Psyfelimon is very powerful, and this shows in its collection of passive abilities. First off it can float around and also speak to others telepathically. It actually has no sense of speaking in this form and must speak directly to the mind. It can broadcast to all those with in hearing distance or focus it to only one or a few out of a group/crowd. Also it has the ability to control things extensively, this power is unlimited so long as it is not used on digimon or humans. To do this it must remain stationary with its eyes closed. It will open up an inner eye so he can see. what he is doing. At this stage he IS capable of controling humans and digimon to a very limited extent. For digimon he is only capable of controling 3 Rookie Digimon (NPC's), against there will. He is capable of controlling more and higher leveled, if they are willing. He can control any number of in-training and baby against there will. He can control one human (NPC) at a time if he is controlling no one else.
Mega: Omnifelimon (Om - Knee - Fell - I - Mon)
Attribute: Vaccine
Type: Psychic Feline Warrior
Appearance: Attacks: Elite Shadow Ball BarrageThis is just like Psyfelimon's Shadowball in a lot of ways. For starters, it looks the same, being a dense black ball that produces electricity around it and an aura. It is created the same, channeling psychic energy down the arm and into the palm of the hand, and is used to attack the same way. However, this attack creates much more, six in fact. Omnifelimon can create a shadow ball in each hand at the same time. In this way it will create one in its right and throw it. As it throws the first one it will have already begun to shape the other, and throw it out of the other one, and so forth till six have been fired. This attack happens very quickly and each ball does not have to be thrown at the exact same spot, creating a wide area of effect making it both devastating and widespread.
SynthesisThis attack is used to counter opponents who have attacks that cause afflictions such as burns, poisons, etc. Omnifelimon can read the data which causes these problems in its own data and can transfer it as a file to anyone it sees, inflicting them with the same data afflictions. This is a useful deterrent in preventing opponents from using such attacks on Omnifelimon. It is also useful in successfully nailing multiple enemies with afflictions.
TeleportationUsing this ability, Omnifelimon has the ability to teleport to any place that it can see with its eyes. To do this they will have to focus on the desired destination, close their eyes, and then will all there data to that one spot. The user will then pixilate into nothingness, and reform in another area, at first pixilated and then gaining substance. This takes considerable amount of energy and can only be used up to six times per topic.
Dense Dome of FortitudeThis is a more powerful version of Mewmon's and Warfelimon's Barrier techniques. It mixes in the capacity and power of the two and combines them for a frightful combination of a defense. Like Mewmon's, it is all encompasing, creating a full circular barrier around him, extneding from his body by 3 meters. It however, is much much stronger. It is black, like Warfelimon's, but is more densely concentrated, making it stronger. It can take several ulitmate level attacks, and can also take up to four mega. Also, like Mewmon's, it can be used offensively to bash into an opponent, dealing major trauma damage. Finally it can take up to one attack that is above the Mega level which will shatter the ball, but it will reduce the damage of the attack to that of a champion level.
Passive Abilities: Omnifelimon's passive abilities are a collection of all the previous forms amplified. It has the basic trend of being able to communicate telepathically and also being able to float at will. It can manipulate objects that are not human or digimon, and unlike Psyfelimon, is able to do so while moving and does not have to expend so much concentration as to need to close ones eyes to block that information input. It can control up to 4 Champion level or up to 6 Armor Champion level, or 10 rookie level digimon against their will, (NPC's). Also it can control two humans against their will (NPC). If the target is willing, there is no limit. Finally, the ability to leave after images reappears in this form, again, they are only illusions and have no substance, not being able to attack or be attacked or cause any damage at all. They can be moved around etc by mental power though. [/quote]